Version 0.3.6 patch - bug fixes, balancing
[h3]Bug fixes[/h3]
[h3]Balancing[/h3]
- Fixed the pawnshop lady not taking items
- Fixed softlocks when buying (and getting hit by) a mousetrap or beartrap in the pawnshop
- Fixed softlocks in pawnshop due to Wanst interrupting the dialogue
- Fixed softlocks when talking to pipefitters/bard
- Fixed many localization based dialogue errors for Turkish players
- Fixed broken dialogues in village
- Fixed freeze after putting Hammerguy Corpse into pipesystem
- Fixed companions playing their enter door animation, when carrying them through a door
- Fixed "infinite loop" on segment switch (crazy balcony/respawn interaction)
- Fixed wizard damage area for dead wizards
- Fixed blackscreen when freeing a companion as monster (and said companion falls into a gap)
- Fixed gold sounds playing at wrong times
- Fixed coins sometimes not being interactable again (with the auto pickup coin enabled).
- Fixed no gear / skip / double scene loading bug that removed all player gear
- Fixed player bumping into balcony colliders
- Fixed visual companion glitches on the balcony
- Fixed one instance of a blackscreen when leaving a room while there are still enemies fighting several companions
- Fixed several bear trap interactions
- Fixed hooks properly grabbing all corpses
- Fixed armors from hooks randomly disappearing
- Fixed broken Evelius after balcony skip (especially when he's in a chest)
- Fixed floating characters after wind trap
- Fixed enemies disappearing after pushing them into the trap door
- Fixed empty chests in the village when starting in the village
- Fixed floating items/companions when attacking gambler and added fallback for other scenarios of floating companions
[h3]Balancing[/h3]
- Oven balancing changes
- Small explosive kegs now also explode when throwing them at bats