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  3. Version 0.3.6 patch - bug fixes, balancing

Version 0.3.6 patch - bug fixes, balancing

[h3]Bug fixes[/h3]
  • Fixed the pawnshop lady not taking items
  • Fixed softlocks when buying (and getting hit by) a mousetrap or beartrap in the pawnshop
  • Fixed softlocks in pawnshop due to Wanst interrupting the dialogue
  • Fixed softlocks when talking to pipefitters/bard
  • Fixed many localization based dialogue errors for Turkish players
  • Fixed broken dialogues in village
  • Fixed freeze after putting Hammerguy Corpse into pipesystem
  • Fixed companions playing their enter door animation, when carrying them through a door
  • Fixed "infinite loop" on segment switch (crazy balcony/respawn interaction)
  • Fixed wizard damage area for dead wizards
  • Fixed blackscreen when freeing a companion as monster (and said companion falls into a gap)
  • Fixed gold sounds playing at wrong times
  • Fixed coins sometimes not being interactable again (with the auto pickup coin enabled).
  • Fixed no gear / skip / double scene loading bug that removed all player gear
  • Fixed player bumping into balcony colliders
  • Fixed visual companion glitches on the balcony
  • Fixed one instance of a blackscreen when leaving a room while there are still enemies fighting several companions
  • Fixed several bear trap interactions
  • Fixed hooks properly grabbing all corpses
  • Fixed armors from hooks randomly disappearing
  • Fixed broken Evelius after balcony skip (especially when he's in a chest)
  • Fixed floating characters after wind trap
  • Fixed enemies disappearing after pushing them into the trap door
  • Fixed empty chests in the village when starting in the village
  • Fixed floating items/companions when attacking gambler and added fallback for other scenarios of floating companions


[h3]Balancing[/h3]
  • Oven balancing changes
  • Small explosive kegs now also explode when throwing them at bats