Version 0.3.6 patch - bug fixes, balancing
[h3]Bug fixes[/h3]
[h3]Balancing[/h3]
-  Fixed the pawnshop lady not taking items
 -  Fixed softlocks when buying (and getting hit by) a mousetrap or beartrap in the pawnshop
 -  Fixed softlocks in pawnshop due to Wanst interrupting the dialogue
 -  Fixed softlocks when talking to pipefitters/bard
 -  Fixed many localization based dialogue errors for Turkish players
 -  Fixed broken dialogues in village
 -  Fixed freeze after putting Hammerguy Corpse into pipesystem
 -  Fixed companions playing their enter door animation, when carrying them through a door
 -  Fixed "infinite loop" on segment switch (crazy balcony/respawn interaction)
 -  Fixed wizard damage area for dead wizards
 -  Fixed blackscreen when freeing a companion as monster (and said companion falls into a gap)
 -  Fixed gold sounds playing at wrong times
 -  Fixed coins sometimes not being interactable again (with the auto pickup coin enabled).
 -  Fixed no gear / skip / double scene loading bug that removed all player gear
 -  Fixed player bumping into balcony colliders
 -  Fixed visual companion glitches on the balcony
 -  Fixed one instance of a blackscreen when leaving a room while there are still enemies fighting several companions
 -  Fixed several bear trap interactions
 -  Fixed hooks properly grabbing all corpses
 -  Fixed armors from hooks randomly disappearing
 -  Fixed broken Evelius after balcony skip (especially when he's in a chest)
 -  Fixed floating characters after wind trap
 -  Fixed enemies disappearing after pushing them into the trap door
 -  Fixed empty chests in the village when starting in the village
 -  Fixed floating items/companions when attacking gambler and added fallback for other scenarios of floating companions
 
[h3]Balancing[/h3]
-  Oven balancing changes
 -  Small explosive kegs now also explode when throwing them at bats