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  3. Version 0.3.10 patch - bug fixes, other, V-Sync option

Version 0.3.10 patch - bug fixes, other, V-Sync option

[h3]Bug fixes[/h3]
  • Fixed a cup player softlock
  • Fixed error when starting combat while Alva is hidden
  • Improved Monsters in the dark not spawning directly in front of the player
  • Fixed braindead/floating Evelius after he punishes you
  • Fixed several instances of companions not following Von Wanst anymore after transforming to a monster and back
  • Fixed Evelius taking wrong items
  • Fixed braindead Evelius after dropping specific items
  • Fixed Evelius duplicating items
  • Fixed some visual glitches of the monkey
  • Fixed bear trap weight
  • Hopefully fixed companions being rendered behind the scenery
  • Fixed an instance where Wanst would turn into a limbless abomination after entering the monkey zone
  • Fixed cup player eating and crying audio glitches
  • Adjusted how the monkey holds small animals
  • Fixed walking into balcony doors and picking up items while falling past them
  • Fixed loot animation not stopping after entering an alcove
  • Fixed Hammerguy sometimes not starting to run again, when hitting him
  • Fixed Evelius Demand Gold / Companion softlock
  • Fixed companion underpants
  • Fixed a respawn bottle blackscreen after being killed by the monsters in the dark


[h3]Other[/h3]
  • There's now a V-Sync option in the Graphics setting. V-Sync is ON by default (recommended setting). This caps the FPS depending on your monitor. If you turn off V-Sync, you can adjust the max FPS. If you do, it is recommended to choose a max FPS that is a multiple of your monitor's refresh rate, else you might experience screen tearing, especially in the village
  • Improved functionality of Alva's cauldron (Lockengold and Explosion potion still can't be brewed there though, that will be fixed in a later patch)