Version 0.3.10 patch - bug fixes, other, V-Sync option
[h3]Bug fixes[/h3]
[h3]Other[/h3]
-  Fixed a cup player softlock
 -  Fixed error when starting combat while Alva is hidden
 -  Improved Monsters in the dark not spawning directly in front of the player
 -  Fixed braindead/floating Evelius after he punishes you
 -  Fixed several instances of companions not following Von Wanst anymore after transforming to a monster and back
 -  Fixed Evelius taking wrong items
 -  Fixed braindead Evelius after dropping specific items
 -  Fixed Evelius duplicating items
 -  Fixed some visual glitches of the monkey
 -  Fixed bear trap weight
 -  Hopefully fixed companions being rendered behind the scenery
 -  Fixed an instance where Wanst would turn into a limbless abomination after entering the monkey zone
 -  Fixed cup player eating and crying audio glitches
 -  Adjusted how the monkey holds small animals
 -  Fixed walking into balcony doors and picking up items while falling past them
 -  Fixed loot animation not stopping after entering an alcove
 -  Fixed Hammerguy sometimes not starting to run again, when hitting him
 -  Fixed Evelius Demand Gold / Companion softlock
 -  Fixed companion underpants
 -  Fixed a respawn bottle blackscreen after being killed by the monsters in the dark
 
[h3]Other[/h3]
-  There's now a V-Sync option in the Graphics setting. V-Sync is ON by default (recommended setting). This caps the FPS depending on your monitor. If you turn off V-Sync, you can adjust the max FPS. If you do, it is recommended to choose a max FPS that is a multiple of your monitor's refresh rate, else you might experience screen tearing, especially in the village
 -  Improved functionality of Alva's cauldron (Lockengold and Explosion potion still can't be brewed there though, that will be fixed in a later patch)