Version 0.3.10 patch - bug fixes, other, V-Sync option
[h3]Bug fixes[/h3]
[h3]Other[/h3]
- Fixed a cup player softlock
- Fixed error when starting combat while Alva is hidden
- Improved Monsters in the dark not spawning directly in front of the player
- Fixed braindead/floating Evelius after he punishes you
- Fixed several instances of companions not following Von Wanst anymore after transforming to a monster and back
- Fixed Evelius taking wrong items
- Fixed braindead Evelius after dropping specific items
- Fixed Evelius duplicating items
- Fixed some visual glitches of the monkey
- Fixed bear trap weight
- Hopefully fixed companions being rendered behind the scenery
- Fixed an instance where Wanst would turn into a limbless abomination after entering the monkey zone
- Fixed cup player eating and crying audio glitches
- Adjusted how the monkey holds small animals
- Fixed walking into balcony doors and picking up items while falling past them
- Fixed loot animation not stopping after entering an alcove
- Fixed Hammerguy sometimes not starting to run again, when hitting him
- Fixed Evelius Demand Gold / Companion softlock
- Fixed companion underpants
- Fixed a respawn bottle blackscreen after being killed by the monsters in the dark
[h3]Other[/h3]
- There's now a V-Sync option in the Graphics setting. V-Sync is ON by default (recommended setting). This caps the FPS depending on your monitor. If you turn off V-Sync, you can adjust the max FPS. If you do, it is recommended to choose a max FPS that is a multiple of your monitor's refresh rate, else you might experience screen tearing, especially in the village
- Improved functionality of Alva's cauldron (Lockengold and Explosion potion still can't be brewed there though, that will be fixed in a later patch)