Version 0.3.11 patch - bug fixes, balancing
[h3]Bug fixes[/h3]
[h3]Balancing[/h3]
-  Reworked goo landing interactions with some objects
 -  Fixed Wanst not being able to climb stairs when following a companion to a door
 -  Fixed a bug where companions didn't reappear after leaving the toilet
 -  Fixed a bug where companion shadows would stay in front of the toilet door
 -  Added fallbacks for companions facing the wrong direction after leaving the tower
 -  Fixed rake not being hittable with the fist
 -  Improved Evelius interruption behaviour (should remove a few braindead cases)
 -  Improved several village colliders
 -  Some small Evelius improvements (cloud smoother, enemy spawn prettier)
 -  Fixed floaty companions after hiding from a hammerguy
 -  Fixed companions teleporting to Wanst on the balcony, when entering it from below
 -  When unequipping armors they shake similar to helmets or gold pouches now
 -  Fixed dead items after transforming to a monster or back to wanst-Fixed village cave gold expolit
 -  Fixed village death exploit
 -  Items that Evelius asks for should now always spawn on the current floor.
 -  Adjusted player damage behavior as a monster to align more closely with damage handling when playing as Von Wanst
 -  Fixed bats flying behavior breaking when being hit by explosion potions
 -  Polished how bats interact with the player when he is a monster
 -  Fixed bats floating without animation
 -  Bats can now be affected by transformation, gold, weird and anti potions
 
[h3]Balancing[/h3]
-  Pipe System buff: It no longer deactivates when changing rooms, and you can now always insert items for free. This should make the pipe system more attractive to use within the tower.
 -  Alva nerf: She now carries only one potion for each of her three options. It was too great of an exploit to generate infinite amounts of potions.
 -  Re-balanced cave chests for a better spawn rate of unique items like busts.