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  3. Version 0.3.11 patch - bug fixes, balancing

Version 0.3.11 patch - bug fixes, balancing

[h3]Bug fixes[/h3]
  • Reworked goo landing interactions with some objects
  • Fixed Wanst not being able to climb stairs when following a companion to a door
  • Fixed a bug where companions didn't reappear after leaving the toilet
  • Fixed a bug where companion shadows would stay in front of the toilet door
  • Added fallbacks for companions facing the wrong direction after leaving the tower
  • Fixed rake not being hittable with the fist
  • Improved Evelius interruption behaviour (should remove a few braindead cases)
  • Improved several village colliders
  • Some small Evelius improvements (cloud smoother, enemy spawn prettier)
  • Fixed floaty companions after hiding from a hammerguy
  • Fixed companions teleporting to Wanst on the balcony, when entering it from below
  • When unequipping armors they shake similar to helmets or gold pouches now
  • Fixed dead items after transforming to a monster or back to wanst-Fixed village cave gold expolit
  • Fixed village death exploit
  • Items that Evelius asks for should now always spawn on the current floor.
  • Adjusted player damage behavior as a monster to align more closely with damage handling when playing as Von Wanst
  • Fixed bats flying behavior breaking when being hit by explosion potions
  • Polished how bats interact with the player when he is a monster
  • Fixed bats floating without animation
  • Bats can now be affected by transformation, gold, weird and anti potions



[h3]Balancing[/h3]
  • Pipe System buff: It no longer deactivates when changing rooms, and you can now always insert items for free. This should make the pipe system more attractive to use within the tower.
  • Alva nerf: She now carries only one potion for each of her three options. It was too great of an exploit to generate infinite amounts of potions.
  • Re-balanced cave chests for a better spawn rate of unique items like busts.