Version 0.3.12 patch - bug fixes, balancing, other
[h3]Bug fixes[/h3]
[h3]Balancing + Other[/h3]
-  It's no longer possible to pick up Hubert in his parents house
 -  Explosion potion can now be brewed correctly
 -  Fixed some village potion bugs
 -  Added safety for "Sound of Silence" achievement
 -  Improved consistency of portcullis animation in front of doors
 -  Fixed throwing items at Evelius in the final room causing him to turn braindead
 -  Von Wanst shouldn't randomly start walking anymore
 -  Small visual fixes of pillars being rendered in the wrong layer
 -  Fixed dead animals put into the pipe suddenly becoming alive again
 -  Fixed a bug that could lead to coin piles facing upside down in the village
 -  Items that were gilded from gold potions are now being correctly stomped into disks
 
[h3]Balancing + Other[/h3]
-  Added more visual indicators for the hammerguy, since he was hard to notice when playing without sound
 -  Lockengold potion now heals poison
 -  Thrown potions now remove goo on the floor
 -  Enemies get angry when looting them (and they're not already angry), especially relevant if you yourself are a monster
 -  Gunpowder kegs + wind trap interaction improved: The fuse will burn longer if there's a monster with a fan in front of it
 -  Added a door to leave the monkey zone / item vault earlier. It's on the very left of the area. Helpful in case you want to say "nothing" to the genie, riddle master or pawn shop clerk