Version 0.3.12 patch - bug fixes, balancing, other
[h3]Bug fixes[/h3]
[h3]Balancing + Other[/h3]
- It's no longer possible to pick up Hubert in his parents house
- Explosion potion can now be brewed correctly
- Fixed some village potion bugs
- Added safety for "Sound of Silence" achievement
- Improved consistency of portcullis animation in front of doors
- Fixed throwing items at Evelius in the final room causing him to turn braindead
- Von Wanst shouldn't randomly start walking anymore
- Small visual fixes of pillars being rendered in the wrong layer
- Fixed dead animals put into the pipe suddenly becoming alive again
- Fixed a bug that could lead to coin piles facing upside down in the village
- Items that were gilded from gold potions are now being correctly stomped into disks
[h3]Balancing + Other[/h3]
- Added more visual indicators for the hammerguy, since he was hard to notice when playing without sound
- Lockengold potion now heals poison
- Thrown potions now remove goo on the floor
- Enemies get angry when looting them (and they're not already angry), especially relevant if you yourself are a monster
- Gunpowder kegs + wind trap interaction improved: The fuse will burn longer if there's a monster with a fan in front of it
- Added a door to leave the monkey zone / item vault earlier. It's on the very left of the area. Helpful in case you want to say "nothing" to the genie, riddle master or pawn shop clerk