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  3. Version 0.3.12 patch - bug fixes, balancing, other

Version 0.3.12 patch - bug fixes, balancing, other

[h3]Bug fixes[/h3]
  • It's no longer possible to pick up Hubert in his parents house
  • Explosion potion can now be brewed correctly
  • Fixed some village potion bugs
  • Added safety for "Sound of Silence" achievement
  • Improved consistency of portcullis animation in front of doors
  • Fixed throwing items at Evelius in the final room causing him to turn braindead
  • Von Wanst shouldn't randomly start walking anymore
  • Small visual fixes of pillars being rendered in the wrong layer
  • Fixed dead animals put into the pipe suddenly becoming alive again
  • Fixed a bug that could lead to coin piles facing upside down in the village
  • Items that were gilded from gold potions are now being correctly stomped into disks


[h3]Balancing + Other[/h3]
  • Added more visual indicators for the hammerguy, since he was hard to notice when playing without sound
  • Lockengold potion now heals poison
  • Thrown potions now remove goo on the floor
  • Enemies get angry when looting them (and they're not already angry), especially relevant if you yourself are a monster
  • Gunpowder kegs + wind trap interaction improved: The fuse will burn longer if there's a monster with a fan in front of it
  • Added a door to leave the monkey zone / item vault earlier. It's on the very left of the area. Helpful in case you want to say "nothing" to the genie, riddle master or pawn shop clerk