Version 0.5.5 patch - bug fixes, balancing, other
[h3]Bug fixes[/h3]
- Fixed Chinese localization bug which lead to game interruptions
- Fixed monkey endlessly walking to the left
- Fixed Princess being braindead after trying to eat an enemy that is being transformed
- Fixed default Haircut being chosen even though player used inactive pile
- Fixed Princess crying in vending machines
- Fixed chest exploit in Von Wanst's house
- Fixed not being able to talk to the riddle master as a monster, resulting in a freeze
- Fixed Evelius not accepting the torturers' eyeballs or different chests
- Fixed not respawning correctly when dying in a forge with the respawn bottle
- Fixed falling through balcony ledges
- Fixed the very ends of balcony ledges not triggering
- Fixed a case of a black screen when entering a door
- Fixed being unable to hit the sleeping monster sometimes
- Fixed thrown items falling beyond a wall
- Fixed Van Wampe getting killed while he is talking leading to a soft lock on exit
- Fixed picking up a corpse next to a bear trap leads to broken carry animation
- Fixed a freeze that could occur while opening the menu during the enter door transition
- Fixed banana peels being eaten endlessly
- Fixed explosion potion shot from wall not dealing any damage
- Fixed standing in a specific position while asking companions to check the room results in broken player behavior
- Fixed Von Wanst not washing his hands after using the toilet in his house :bangbang:
- Fixed items in pipe system are not being reset upon death
- Fixed Princess stopping below hooked enemies
- Fixed monsters disappearing from hooks
- Fixed being stuck in spikes sometimes
- Fixed music overlaps on several occasions
- Fixed Hubert not following after monster transformation
- Fixed one softlock when exiting the tower due to companions
- Fixed respawn bottle not respawning player in one occasion
- Fixed not being able to enter door to the balcony
- Fixed hammerguy not being hittable after killing companions
- Fixed bats not triggering mouse and bear traps
- Fixed monkey music not stopping after going from the cup player's room to the monkey zone via the genie
- Fixed drunkenness not being reset after transforming back from being a monster
- Fixed Van Wampe dropping the exit key when being transformed
[h3]Balancing[/h3]
- Evelius' eat attack has been nerfed. Instead of destroying any armor via his bite attack, he now does damage to it. This means iron and gold armor can take multiple hits from him.
[h3]Other[/h3]
- Sleeping monsters should now eat bats and bards
- The bard corpse can now disarm traps
- Enemies should not get killed on a hook that already has an armor attached
- Improved prioritization of hitting enemies and chests instead of levers and torches
- Fixed swan shield now transforming into octagonal shield
- Added a hint for the down + jump command on the balcony
- Added a hint to open chests
- Added a use hint for the magic lamp
- The beardless bust is removed from mirror and barber unless the player already owns a beard, since this was confusing
- Picking up or swapping hands with a monster corpse under a hanging bomb will not make it explode instantly anymore
- Small items and spells should now always go through gates and no longer depend on the throwing distance
- Bees shot from a hive can now shoot down armor on hooks
- Fixed Chinese localization bug which lead to game interruptions
- Fixed monkey endlessly walking to the left
- Fixed Princess being braindead after trying to eat an enemy that is being transformed
- Fixed default Haircut being chosen even though player used inactive pile
- Fixed Princess crying in vending machines
- Fixed chest exploit in Von Wanst's house
- Fixed not being able to talk to the riddle master as a monster, resulting in a freeze
- Fixed Evelius not accepting the torturers' eyeballs or different chests
- Fixed not respawning correctly when dying in a forge with the respawn bottle
- Fixed falling through balcony ledges
- Fixed the very ends of balcony ledges not triggering
- Fixed a case of a black screen when entering a door
- Fixed being unable to hit the sleeping monster sometimes
- Fixed thrown items falling beyond a wall
- Fixed Van Wampe getting killed while he is talking leading to a soft lock on exit
- Fixed picking up a corpse next to a bear trap leads to broken carry animation
- Fixed a freeze that could occur while opening the menu during the enter door transition
- Fixed banana peels being eaten endlessly
- Fixed explosion potion shot from wall not dealing any damage
- Fixed standing in a specific position while asking companions to check the room results in broken player behavior
- Fixed Von Wanst not washing his hands after using the toilet in his house :bangbang:
- Fixed items in pipe system are not being reset upon death
- Fixed Princess stopping below hooked enemies
- Fixed monsters disappearing from hooks
- Fixed being stuck in spikes sometimes
- Fixed music overlaps on several occasions
- Fixed Hubert not following after monster transformation
- Fixed one softlock when exiting the tower due to companions
- Fixed respawn bottle not respawning player in one occasion
- Fixed not being able to enter door to the balcony
- Fixed hammerguy not being hittable after killing companions
- Fixed bats not triggering mouse and bear traps
- Fixed monkey music not stopping after going from the cup player's room to the monkey zone via the genie
- Fixed drunkenness not being reset after transforming back from being a monster
- Fixed Van Wampe dropping the exit key when being transformed
[h3]Balancing[/h3]
- Evelius' eat attack has been nerfed. Instead of destroying any armor via his bite attack, he now does damage to it. This means iron and gold armor can take multiple hits from him.
[h3]Other[/h3]
- Sleeping monsters should now eat bats and bards
- The bard corpse can now disarm traps
- Enemies should not get killed on a hook that already has an armor attached
- Improved prioritization of hitting enemies and chests instead of levers and torches
- Fixed swan shield now transforming into octagonal shield
- Added a hint for the down + jump command on the balcony
- Added a hint to open chests
- Added a use hint for the magic lamp
- The beardless bust is removed from mirror and barber unless the player already owns a beard, since this was confusing
- Picking up or swapping hands with a monster corpse under a hanging bomb will not make it explode instantly anymore
- Small items and spells should now always go through gates and no longer depend on the throwing distance
- Bees shot from a hive can now shoot down armor on hooks