Version 0.5.6 patch - bug fixes, other
[h3]Bug fixes[/h3]
[h3]Other[/h3]
- Fixed Alva teleporting from room to room due to being blocked by a gate during fight
- Fixed waiting companions teleporting to player
- Fixed Princess having a weird face sometimes
- Fixed Alva falling into gap while the bridge is going back
- Fixed more occasions where companions would fall into gaps
- Fixed Rando getting thrown out of a gap but falling back
- Fixed Hubert going down into a pit room even though he should wait
- Fixed Hubert saying "can't help you with this room" even though he did help
- Fixed Wanst rotating on hook when respawning
- Fixed Van Wampe getting bum rushed by companions
- Fixed Monster alert state on crooked platforms resulting in sliding
- Fixed throwing Princess Pretty into a trapdoor during her bite animation leading to broken behavior
- Fixed Evelius attacking Sobu while he is showing the door leading to freeze
- Fixed Princess getting stuck between segments
- Fixed dead companions speaking in one occasion
- Fixed coins flying away in village when trying to collect them
- Fixed companion error in tower/cave leading to a soft-lock on exit
- Fixed broken respawn if the bottle is picked up by slime
- Fixed Player freeze in exit room when throwing Wanst's Body against Evelius
- Fixed moving fan upon re-entering the room even though Monster had died previously
- Fixed items disappearing in Hubert's hut when dropped in the right corner
- Fixed various voice lines for items
[h3]Other[/h3]
- Enemy monster walk cycle should abort more smoothly
- The monkey can now grab with USE, if the option is selected
- Companions should not follow into the room with the "Indiana Jones" pedestals anymore
- Minimal randomization of enemy walk speed
- Companion clues are now also appearing in rooms you enter from a trapdoor
- You can now see how much gold you are carrying close to ATM machines and in other relevant places
- Companions now have some distance to each other when entering doors
- Smoothened walking on slopes in the village
- Hitting walls now results in knockback