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  3. Version 0.5.6 patch - bug fixes, other

Version 0.5.6 patch - bug fixes, other

[h3]Bug fixes[/h3]

  • Fixed Alva teleporting from room to room due to being blocked by a gate during fight
  • Fixed waiting companions teleporting to player
  • Fixed Princess having a weird face sometimes
  • Fixed Alva falling into gap while the bridge is going back
  • Fixed more occasions where companions would fall into gaps
  • Fixed Rando getting thrown out of a gap but falling back
  • Fixed Hubert going down into a pit room even though he should wait
  • Fixed Hubert saying "can't help you with this room" even though he did help
  • Fixed Wanst rotating on hook when respawning
  • Fixed Van Wampe getting bum rushed by companions
  • Fixed Monster alert state on crooked platforms resulting in sliding
  • Fixed throwing Princess Pretty into a trapdoor during her bite animation leading to broken behavior
  • Fixed Evelius attacking Sobu while he is showing the door leading to freeze
  • Fixed Princess getting stuck between segments
  • Fixed dead companions speaking in one occasion
  • Fixed coins flying away in village when trying to collect them
  • Fixed companion error in tower/cave leading to a soft-lock on exit
  • Fixed broken respawn if the bottle is picked up by slime
  • Fixed Player freeze in exit room when throwing Wanst's Body against Evelius
  • Fixed moving fan upon re-entering the room even though Monster had died previously
  • Fixed items disappearing in Hubert's hut when dropped in the right corner
  • Fixed various voice lines for items


[h3]Other[/h3]

  • Enemy monster walk cycle should abort more smoothly
  • The monkey can now grab with USE, if the option is selected
  • Companions should not follow into the room with the "Indiana Jones" pedestals anymore
  • Minimal randomization of enemy walk speed
  • Companion clues are now also appearing in rooms you enter from a trapdoor
  • You can now see how much gold you are carrying close to ATM machines and in other relevant places
  • Companions now have some distance to each other when entering doors
  • Smoothened walking on slopes in the village
  • Hitting walls now results in knockback