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  3. Version 0.5.7 patch - bug fixes, other, Evelius balancing

Version 0.5.7 patch - bug fixes, other, Evelius balancing

[h3]Bug fixes[/h3]

  • Fixed items falling through the floor at the village entrance
  • Fixed the drunk effect not resetting on respawn
  • Fixed button hints getting rendered behind balcony houses
  • Fixed wrong music in the player house
  • Fixed items flying into the sky when being wished for at the genie or burped out by the Princess
  • Fixed small items flying into the sky when hitting mousetraps
  • Fixed holding a companion while entering the monkey zone completely breaking the companion
  • Fixed Von Wanst's backhand render order in the intro
  • Fixed Von Wanst's house beams constantly changing order when going up or down the hill
  • Fixed helmets appearing damaged in the intro
  • Fixed Evelius demanding an item that was impossible to find
  • Fixed companions getting killed by hammerguy even though the player left the room on time
  • Fixed hammerguy hitting the floor infinitely upon leaving the room at the last moment


[h3]Other[/h3]

  • Adjusted the positions of items dropped on death
  • Improved hurt animations when holding specific items (potions, two-handed weapons)
  • Removed camera snap during segment switch
  • Wanst can now be beheaded by executioners
  • No more trap items (bananas, rakes) in hub rooms
  • Additional voice lines for being poisoned
  • New small-talk dialogue option for the mayor
  • New voice lines for equipping a beehive with bees inside
  • New voice lines for hiding in alcoves


[h3]Evelius Balancing[/h3]

  • Evelius is now a bit stricter, and his mood will decrease more easily (e.g., when failing tasks)
  • Evelius will now demand ALL of your gold if he demands gold
  • Evelius will only give a specific task once per run
  • Evelius can now be killed by spiked ceilings