Version 0.5.7 patch - bug fixes, other, Evelius balancing
[h3]Bug fixes[/h3]
[h3]Other[/h3]
[h3]Evelius Balancing[/h3]
- Fixed items falling through the floor at the village entrance
- Fixed the drunk effect not resetting on respawn
- Fixed button hints getting rendered behind balcony houses
- Fixed wrong music in the player house
- Fixed items flying into the sky when being wished for at the genie or burped out by the Princess
- Fixed small items flying into the sky when hitting mousetraps
- Fixed holding a companion while entering the monkey zone completely breaking the companion
- Fixed Von Wanst's backhand render order in the intro
- Fixed Von Wanst's house beams constantly changing order when going up or down the hill
- Fixed helmets appearing damaged in the intro
- Fixed Evelius demanding an item that was impossible to find
- Fixed companions getting killed by hammerguy even though the player left the room on time
- Fixed hammerguy hitting the floor infinitely upon leaving the room at the last moment
[h3]Other[/h3]
- Adjusted the positions of items dropped on death
- Improved hurt animations when holding specific items (potions, two-handed weapons)
- Removed camera snap during segment switch
- Wanst can now be beheaded by executioners
- No more trap items (bananas, rakes) in hub rooms
- Additional voice lines for being poisoned
- New small-talk dialogue option for the mayor
- New voice lines for equipping a beehive with bees inside
- New voice lines for hiding in alcoves
[h3]Evelius Balancing[/h3]
- Evelius is now a bit stricter, and his mood will decrease more easily (e.g., when failing tasks)
- Evelius will now demand ALL of your gold if he demands gold
- Evelius will only give a specific task once per run
- Evelius can now be killed by spiked ceilings