1. Lucky Tower Ultimate
  2. News
  3. Version 0.1.12 patch - bug fixes, other, balancing

Version 0.1.12 patch - bug fixes, other, balancing

[h3]Bug fixes[/h3]
  • Fixed several occasion of Evelius being braindead in the final room
  • Fixed cutscenes breaking when a companion dies from poisoning at the same time
  • Fixed Evelius disappearing at the balcony if he's after you, causing him to never reappear in the final room
  • Fixed Speedrun achievement triggering too early
  • Fixed Assassin achievement triggering when killing the sleeper with a poisonous weapon
  • Fixed Midas achievement not triggering when drinking the potion or gilding corpses
  • Fixed one endless gold exploit
  • Auto dropped items shouldn't damage Evelius anymore


[h3]Other[/h3]
  • New hints for unequipping and using a gold sack at the bank and mayor, since many people had problems figuring this out
  • Bounty at the mayor only shows up if there are monsters in the cave
  • Small gunpowder boxes have skull and T.N.T marks on them for clarity


[h3]Balancing[/h3]
  • Anvils on stakes in the purple segment are a bit lower to be visible despite the ceiling
  • There's now a vending machine in the final room, where you can buy a key to escape the tower - this is an alternative exit strategy, in case you don't want to fight Evelius. The price of the key has been lowered to 25 gold. If there's a bug in the final room where the gate can no longer be attained, the key can be bought for free at the machine