Version 0.4.11 patch - bug fixes, other
[h3]Bug fixes[/h3]
A lot of small visual glitches fixed:
[h3]Other[/h3]
-  Fixed a case of invincible bats
 -  Fixed several princess eat particles
 -  Fixed a case of an invincible Evelius
 -  Fixed Van Wampe (the red haired knight) not appearing when the princess ate Evelius earlier in the tower
 -  Fixed a softlock that could occur when Evelius demanded to eat a companion
 -  Fixed Evelius "no gearing up" return behavior
 -  Several Evelius interruption fixes
 -  Improved stunned Evelius physics
 -  Fixed Alva trying to play multiple animations at once when throwing bottles
 -  Fixed visible brown backgrounds beneath cave platforms
 -  Pipe system shouldn't break anymore, when putting an explosion potion from a witch in there
 -  Improved companion behavior, when transforming back into Wanst from being a monster
 -  Explosion potions can not be brewed again
 
A lot of small visual glitches fixed:
-  Fixed the pawnshop clerk's eyes intersecting with her eyelids,
 -  Fixed nose peeking out of helmets monsters are wearing,
 -  Fixed some visual glitches of random peasants in the tavern,
 -  Fixed visual glitches of goo on the floor,
 
[h3]Other[/h3]
-  Changed back from DirectX 12 to DirectX 11, for better compatibility
 -  Companions now say something on death
 -  Reduced voice line frequencies for goo, anvils and alcoves
 -  Slightly nerfed the range of medium sized blobs
 -  Companions should stay on the weighted step platform for medium sized bridge gaps now (the same way they do it for the large ones already)
 -  Improved bee performance
 -  Reinstalling the game on Steamdeck shouldn't reset the save files
 -  Fixed game over menu on Steamdeck not offering the option to change the difficulty mode