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Patch Notes v0.568-v0.569 - Watch out for bugs :)

v0.568
  • A New Main Menu. (A starting point for UI look improvements)
  • Took "Work On Bugs" too seriously, and now we have Butterflies and Fireflies (I have been wanting to add fireflies for years now)
  • Insect System is aware of seasons, wind speed, temperature, time of day, and local plants in relation to spawning.
  • Insects also react to being disturbed, with more reaction to larger animals.
  • As much as possible, I am trying to get the right type of insect to spawn in the right environment.
  • It is worthwhile to take a stroll in the grass at night now.
  • I plan to add more insects from Scotland in the future, but I should get back to "actual" bugs now :)
  • Once the last of the more serious bugs are fixed, I will be unlocking the text and starting work on World Map Events again.


v0.569
  • Babies will no longer get the Witness Poop debuff when they notice someone pooping.
  • Fixed case where starving wild cats that started on the map would try to leave the map at the center instead of the nearest edge.
  • Added Butterfly for Reeds and Gardens (Small White)
  • Fixed case where when a staving predator (Deerhound or Tamed Cat) would eat a fertile chicken egg, it would spawn a new infertile egg afterwards. (looking like the egg was just dropped)
  • Fixed rare case where sometimes a pathfinding path would not complete because the target was slightly higher in Z than it should be.
  • Lowered desirability of Fertile Eggs for predators (Dogs/Cats) from 20% to 2% so they will do less hen house raiding and more eating from pet bowls.
  • Changed the Unlock requirements for the Spinning Wheel and Loom to remove the Linen Fibers and Linen Hank.
  • Fixed case where when filling water jugs, Clanfolk could get Diarrhea Affliction
  • Fixed Clay Pits thinking that they were allowed on Clay floors.
  • Fixed case where baby that was overlapping a wall that was then needing to nurse could get stuck until starving.
  • Fixed case where paused Deer and Wolf bodies would be un-paused when the game loaded if they had been part of a group that was set to exit the map.
  • Added Dragonfly to Reeds and Peat Bogs
  • Added Damselfly to Reeds and Peat Bogs
  • Added Red Admiral Butterfly for Peat Bogs and Tall Grass
  • Upgraded Insect Spawning manager to allow different tile types to have different spawn rates for specific insects. For example, Peacock Butterflies LOVE Heather patches now.
  • Try taking a walk in a heather patch (in summer during a nice day) :)

Patch Notes v0.562-v0.567

v0.562
  • Simple Tailor and Tailor Bench given a default priority of 5 -> 8
  • Doctors will now feed/water animal patients when their food/water meters are < 50% instead of 10%
  • This is to better maintain the Well Fed buff to keep them alive (I may also do this for humans after more testing as it does use up a lot of time babysitting the patient)


V0.563
  • Fixed case where a Clanfolk returns from an expedition, but was part of a Zone will get stuck on the map edge if the Chief is not within their zone.
  • Fixed case where a Clanfolk returns from an expedition, but the Chief is behind some worker or traveler locked doors which then block the expedition report and traps reporter.
  • Renamed Better Rations -> Filling Ration Training for the world map training event. Since Filling Rations is what is unlocked.
  • Fixed bug where a unit could get stuck warming up over and over during sunrise when there were no other attributes needing maintenance at the time.


v0.564
  • Fixed Dry Bricks not being affected by Rain
  • Turned off Auto Supply for Wet Bricks and Wet Tiles because it creates an infinite spawn situation.
  • I need to develop a solution for this and water jugs to count all cases of dry and wet and fired bricks together.
  • Paths now connect to each other, and floors will make an edge with them. Paths still do not connect to walls because they are not floors.


v0.565
  • Fixed Dry Clay Brick and Dry Clay Tile producing a permanent blue unlock icon on the Ideas Panel
  • Fixed Wash Zone and Drink Zone being blocked by Reeds early game when they are not blocked after the sickle is created
  • Stone Throne is no longer flammable
  • Classic Ideas mode now shows the tech unlocks like Idea Points mode instead of just lock icons.
  • Both Unlocking modes now show greater detail about the things being unlocked, like their food effects, or work efficiency etc.
  • The goal here is to let players better plan what they are working towards unlocking and why.


v0.566
  • Peat Bog minimum growth rate 25% -> 50% (To deal with Peat Bogs often being flooded which was preventing peat regrowth)
  • Walking on Peat Bogs will no longer prevent bog regrowth (this is for walking without gravel paths)
  • When Floors or Paths are removed from Peat Bogs, they will start producing peat again.
  • On older saves there may be some dead spots in the Peat Bog, loading a game will also fix these and start them growing again
  • Note: Peat Bogs re-seed at night, and it may take a few nights for the seeding to happen on previously inert tiles.
  • Pregnancy will now progress while on an expedition.
  • A Pregnant Clanfolk will not go on an expedition if they would give birth while on the expedition.
  • Seniors will not go on expeditions that would take longer than the life they have remaining.
  • Spoiled Rations can now be put in the Compost
  • Fixed the Hunt Task remaining on a Cat once it gets tamed (if it had been set for hunting before being tamed)
  • Berries will now be more likely to come with Traders (because they are needed for Filling Rations)
  • Future plan is to make Filling Rations purchasable at the Inn to prevent cases of being locked out of the Map explore for months at a time.
  • Berries are now 15 Coin for 50 Berries (Up from 5 Coin)
  • Berries default desirability is now 0.95 from 1.5 to make them less likely to get eaten before drying
  • Note: Food Desirability can be set in the Food Tab of the Inventory menu (there is a slider when selecting a food item)
  • When Longer Lifespans are selected in the Difficulty Options, Clanfolk on Expeditions will age at the proper (slower) rate now.


v0.567
  • Fixed case where if a tile is cleared and then the result item is picked up instantly for hauling that the job like/dislike afflictions would not get added.
  • Fixed case where loading a map with flooding active, and then loading a new map while it was also raining could cause some flooding data from the previous map to apply itself to the loaded tile.
  • Fixed Plaids appearing on the Sewing Bench with the Auto Supply even though they cannot be crafted there. (Required Tailor Bench like other advanced clothing)
  • Fixed case where if multiple lightning strikes hit the same tile many times, it could create a huge amount of ash that would take a very long time to clear.
  • Fixed lightning that is off the map causing fires on the corners of the map.
  • Fixed Beans were de-growing much further than the other crops over winter, so they were way behind the others the next spring when re-growing.
  • Changed the Seed Stockpile Unlock to show Hay Seed instead of Flax Seed (though any seed will still unlock it)
  • Changed the Food Stockpile Unlock to show Berries instead of Beans (though any food will still unlock it)
  • Reworked how the Ideas Panel shows the requirements for Unlocking and Crafting items like stones, iron ore, branches, large rocks which have multiple ways to unlock as well as craft.
  • Ideas Panel now shows the required tasks to extract simple items like berries as well.
  • Fixed Flax Retting working through bridges

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Patch Notes v0.560-v0.561

v0.560
  • Fix for bug were a fireplace could consume branches instantly when it was set to keep lit and needed to be fed over and over.


v0.561
  • Fixed issue where a starving or dehydrated hunter would break off from hunt after the animal was downed, introduced in recent fix allowing eat snow sooner.
  • Fixed issue where a baby would interrupt a mother's hunting after the animal was downed but before it was finished off, causing it to be left in the woods. (the deer not the baby)
  • Dog Bed OR Cat Bed will now unlock the Pet Food Bowl
  • Pet Water Dish also requires Water Jug now since there is no way to fill it without that.
  • Double Sleep Mat OR Straw Double Bed will now unlock the Baby Basket.

Patch Notes v0.558-v0.559

Hi, just some small Fixes and Tuning for Update 17.

v0.558
  • Fix for case where Clanfolk with very high Hauling Skill priority could break off Crafting/Building tasks to haul whatever was in their hands back to a storage.


v0.559
  • Fix for case where sometimes items could be built beyond their desired supply count if crafting on an item was left temporarily half way through.
  • This half built item was not counted and another could be started up on another similar crafting station.
  • Fixed case where if an animal wanted to drink from a lake but had to walk over flood water to get there, the task would fail and restart on repeat.
  • Fixed case where if a Clanfolk had gone on an expedition but then was married out of the Clan, they would sometimes leave in the opposite direction of new partner.
  • Fixed items not being able to be dropped or put in stockpiles on bridges
  • Fixed Reeds growing on Bridges. Please be fixed this time. Beavers are sneaky. (Note existing ones need to be harvested to remove them)
  • Changed Unlock Requirements for the Grain Pallet in Idea Points mode to 300 Hay Seed, 100 Oats. Removed the Flax Requirement.
  • Braiding Spot works in he rain now as it is required to make the twine to create straw roofs.
  • Fixed Eel Traps, Drink Zones, and Wash Zones working though Bridges.