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Clanfolk News

Clanfolk at the Hooded Horse August Publisher Sale

[p]Clanfolk is part of the Hooded Horse August Publisher Sale at 50% off. Check it and other games out in the sale. Down below, we'll talk about the latest major patch for Clanfolk and what's been going on in case you missed it. [/p][p]
Hooded Horse August Publisher Sale 2025 [/p][h3]
Latest Update News Roundup for Clanfolk[/h3][p]While Blorf is hard at work on even more content based on your feedback and Steam reviews. Here's Update #17's recap. The update adds a World Map and Expeditions that unlock mid-game via the Planning Table. Tiered rations set travel range.

Exploring hexes reveals events and map technologies that feed back into improvements at the homestead. The World Map is optional at new world creation. Older saves gain most stations and items, though a fresh start is recommended.

[/p][p]70 historically researched crafting stations and items extend progression across clear phases such as Weaving, Basketry, Carpentry, Cooperage, Brick making, Kitchen work, and Steel to Cut Stone. Early pacing stretches and tech unlocks flow in stages that set up future multi-settlement plans. Read the full post for details.

Six supporting patches have been released since Update #17. Look forward to news about Update #18 in the future, too!

Check out the full details here:
[dynamiclink][/dynamiclink]Thanks for reading and happy gaming!
[/p][p]~The Hooded Horse Team

[dynamiclink][/dynamiclink][/p]

Patch Notes v0.573-v0.575

v0.573
  • Changed Ice Jug/Water Jug Sibling Counting such that when stopped (X) they still count toward the sibling count for Clay Jugs.
  • The problem was that when people made cold rooms and stopped pallets of Ice Jugs, those Ice Jugs no longer counted as siblings and more Clay Jugs were crafted.


v0.574
  • Fixed livestock on Longer Lifespans getting pregnant again as soon as the previous babies are born instead of waiting until the babies are 50% grown.


v0.575
  • Changed item counting such that all stopped items count toward supply count, not just Clay Jugs from v0.573


Patch Notes v0.570-v0.572

v0.570
  • Fixed case where sometimes the time of death on a tomb or wake table was incorrect
  • Fixed Cooling stat getting stuck on when an item/unit switched to spoiled while in a freezer that was previously cooling the item
  • Fixed a bug with the Animal Patient Task that could cause the Doctor to juggle the patient when trying to put them in bed.
  • Fix for saves where a Clanfolk would be stuck in Reporting mode from an expedition but never spawn.
  • Note: The save fix may take a while to trigger, but after 30 seconds or so, the Clanfolk stuck reporting should spawn.
  • Added Possible fix for the cause of the stuck reporting bug. If you see this bug again, please let me know (bonus point for save files from before Clanfolk is stuck)


v0.571
  • Fixed case where if Packup/Dismante are set on a Well, it would prevent workers from reaching the Well for the gather task, and they would stand tile back.
  • Also changed it so that when Packup/Dismantle is set that the Well will not be used for Gathering since those tasks will then block the move to new position from happening.
  • Changed Water Jug desirability to be higher than the Drink Zone so that the Water Jugs are more likely to be picked (though distance is also still a factor)
  • Removed Rushlight Kits and Neep Lantern Kits from he sales list from the player since they are worth very little and also end up getting snatched from decoration tables.
  • Fixed Antibodies to the Common Cold not working. This should lessen the constant sickness in Winter.


v0.572
  • Added Moths that are attracted to window lights on calm nights (mostly in Summer)
  • Fixed Beaver Reed planting such that tiles that have other tasks added to the tile will not be replanted by the Beavers, was causing situations where beaver planted reeds would be removed in favor of human planted reeds.
  • This will also prevent beavers from planting reeds under objects and walls too.
  • Fixed case where if Outcast mothers married after Outcast Father arrives, then the new partner would end up leaving the map as well.
  • In Longer Lifespan mode, Pregnancy now takes 2x as long to match the slower growth rates of the Clanfolk
  • Fixed Babies not aging while carried. Once baby is placed on ground, the time that should have passed will be applied to the baby growth attribute.
  • Increased default priority of Clay Tile Dryer and Clay Brick Dryer by 1 so they are higher than the default ingredient stockpile.
  • Some Items now have Sibling Items which are applied to their total count. This is to allow things like Jugs/Bricks to have auto supply.
  • An Item's Sibling count will look like (+10) on the count. So for Inventory 30 (+20) / 50 we see that the Auto Supply has been met by the Item + Sibling count.
  • This means Jugs, Clay Bricks, and Clay Tiles, Milk Buckets, and Manure Baskets can now have Auto Supply.
  • Additionally Clay Bowls, and Wooden Bowls also allow auto supply now. These to were extra complex because they are also parts of recipes themselves, so please let me know if you notice extra bowls appearing.


[h2]Work Begins on Update 18![/h2]

  • Now that Update 17 is out and many tweaks and bug fixes are in, I will begin adding new content to the game again.
  • The focus of Update 18 will be more World Map events, likely focused on Trade, Training, and Stories.
  • Work will begin on the Settlement System where the Clan Chief can take clan members to settle a new Map Hex. This will likely involve increased difficulty and world map events at the new Settlement.
  • As is tradition, I will also likely get diverted by new shiny things as I work. :)
  • The Testing Branch will continue to get updates as I work on Update 18, but the Default Branch will be locked down again until Update 18 is complete.
  • Note: Anyone can join the Testing Branch under Steam/Clanfolk/Properties/Betas

Clanfolk News Recap at the Hooded Horse Summer Sale

Clanfolk is part of the Steam Summer Sale at 50% off! Check it and other games out in the Hooded Horse Summer Sale. Down below, we’re recapping the latest update, which introduces a full new game flow, a world map system, and over 70 historically researched crafting stations and items.

Hooded Horse Summer Publisher Sale 2025

Blorf is hard at work on Update 18, but in case you missed it, here's an overview of what Update 17 brought to the table.

[h3]Update 17 Recap – World Map, Expeditions, and a New Game Flow[/h3][hr][/hr]Update 17 brings the long-awaited World Map system to Clanfolk, unlocking a new mid-game loop centered around exploration and long-term settlement growth. The Planning Table acts as the gateway to this expanded structure, allowing players to send Clanfolk on expeditions to discover new territories, unlock training locations, and gain access to advanced crafting technologies. Expeditions require rations and time, and in future updates, will include more interactive events and choices during travel.

[previewyoutube][/previewyoutube]
[h3]Homestead Progression and Tech Phases[/h3][hr][/hr]The update also overhauls pacing with a restructured unlock flow that separates early, mid, and late-game development into distinct stages. Weaving and basketry are now central to the early game, while iron crafting, carpentry, barrel-making, and advanced food production unfold gradually across the new crafting tree. The addition of brick-making, tailored clothing, tanning, and a permanent kitchen system brings depth to the production chain. It ties directly into the new ration tiers that determine how far Clanfolk can travel across the map.

[h3]Steelmaking and the Stone Throne[/h3][hr][/hr]Expeditions eventually lead to other Clan castles, where your people can learn steelmaking and unlock the final stage of settlement growth. With steel tools and cut stone from the new masonry system, players can begin construction of the Stone Throne, setting the stage for territorial control systems and multi-settlement gameplay in future updates.

[h3]More to Come[/h3][hr][/hr]Update 17 lays the groundwork for the continued expansion of Clanfolk’s world, with new challenges, diplomatic systems, and story events planned for the future. For a look at what’s ahead, you can view the current roadmap here:

View the full roadmap:
https://store.steampowered.com/news/app/1700870/view/3388412789658793666

https://store.steampowered.com/app/1700870/Clanfolk/