Patch Notes: v0.366-v0.368
v0.366
- Fixed Mem Leak in Save Game Screenshots which could cause out of memory crash after very long play sessions with many saves
- Optimized Saving system speed. There should be less of a hitch when saving now.
v0.367
- Fixed case that could cause critter AI to get frozen when seeking shelter or when laying eggs
- Fixed case where it was possible to Clanfolk to get locked out of using certain attribute restoring items, like beds due to other
Clanfolk not cleaning up their previous reservations properly.
v0.368
- Fixed case where is a person is carrying a Baby when they die that the baby is stuck being carried and cannot be picked up by anyone else. This in particular lead to the parents never sleeping, but also never being able to help the baby in the dead person's grip.
- Fixed case where a trade animal that has lost its owner becomes stuck on the map
Hi All, there were some unexpected problems with v0.365 that should be resolved as of v0.368 now. Please let me know in the bug report forums if you see any oddness with saving and loading or weird behaviors. I think the problems are all resolved, but if not, I will get them fixed right away.
I am going to get back to work on Update 11 as long as v0.368 turns out to be stable. As always, the testing branch is updated almost daily, so please join us if you are interested in getting quicker (but sometimes a little more rough) updates. It is very helpful having extra eyes/ideas on the new version as it develops.
Thanks Again,
Blorf :)