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  3. Patch v1.122 (Main)

Patch v1.122 (Main)

Sorry, busy life so its a smaller update. But I am still workin on it.

- Fixed Grindblade's scabard/sheath appearing for no reason when jump cancelling out of combat.
- Fixed a minor issue where jump cancelling on an enemy when you are "not in combat" would play an idle animation instead of a jumping animation. It should also fix it appearing out of nowhere when jumping.
- Improved input handling of Shamir's Comet (Reversal)
- Reduced garbage collection (code stuff) when enemy simply "exists" in the scene, so minor performance improvements. Turns out I had an unoptimized method for detecting whether or not a value for animator exists.

Known issues -
You can check them below, you can also check what is being worked on/what's on the todo list as well.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail ([email protected]), or on the stinky Discord server.
For Discord, it may take time to approve new people due to someone having to sleep.
https://discord.gg/2ZyurUSbeE