Patch v1.126 (Main)
Look at me ma, I work on two things at the same time.
- Added a missing effect to boss Seth's lunge move.
- Adjusted Dominika's battle theme a bit. Yeah it's kind of why I didn't put the new tracks into the soundtrack just yet.
- Adjusted it so that one memory fragment in the final fight spawns properly in the air.
- Adjusted the last boss fight music to be less ear grating.
- A certain spoiler boss now teleports in preset positions instead of random positions. That prevents him from teleporting behind the invisible wall in Tower Of Blood.
- Bosses with player-esque movement tag no longer have snappy animation transitions, so the Knight no longer gets a seizure when you are locked on on him in a specific distance.
- Fixed Seth's fire spit aiming at the wrong direction. (WHY did I have 4 different projectile spawning methods in code...? What a mystery. I don't know either.)
- Fixed boss Knight's physics for the juggle attack.
- Fixed the difficulty setting not properly applying in the training mode. (Oof.)
- Slowed down attack animations of boss Knight to be more readable. He suffered the most from this. No more sudden unavoidable juggle.
- Other minor fixes.
Known issues -
You can check them below, you can also check what is being worked on/what's on the todo list as well.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking
If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail ([email protected]), or on the stinky Discord server.
For Discord, it may take time to approve new people due to someone having to sleep.
https://discord.gg/2ZyurUSbeE
- Added a missing effect to boss Seth's lunge move.
- Adjusted Dominika's battle theme a bit. Yeah it's kind of why I didn't put the new tracks into the soundtrack just yet.
- Adjusted it so that one memory fragment in the final fight spawns properly in the air.
- Adjusted the last boss fight music to be less ear grating.
- A certain spoiler boss now teleports in preset positions instead of random positions. That prevents him from teleporting behind the invisible wall in Tower Of Blood.
- Bosses with player-esque movement tag no longer have snappy animation transitions, so the Knight no longer gets a seizure when you are locked on on him in a specific distance.
- Fixed Seth's fire spit aiming at the wrong direction. (WHY did I have 4 different projectile spawning methods in code...? What a mystery. I don't know either.)
- Fixed boss Knight's physics for the juggle attack.
- Fixed the difficulty setting not properly applying in the training mode. (Oof.)
- Slowed down attack animations of boss Knight to be more readable. He suffered the most from this. No more sudden unavoidable juggle.
- Other minor fixes.
Known issues -
You can check them below, you can also check what is being worked on/what's on the todo list as well.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking
If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail ([email protected]), or on the stinky Discord server.
For Discord, it may take time to approve new people due to someone having to sleep.
https://discord.gg/2ZyurUSbeE