Patch v1.131 (Beta3) - Almost Stable Enough for Release™ Edition
[p]Not this TGA, eh? Take your Hopium shot, it'll come eventually.[/p][p][/p][p]As per usual, if you want to try out these new changes on the beta channel, I recommend backing up your save files just in case.[/p][p][/p][p]You can access the beta_unstable branch in the game's properties on Steam.[/p][p][/p][p]
[/p][p][/p][p][/p][p]Getting close to finally pushing out this update to the live channel. Just a few more bugs left + finishing up Huntress CAG ver.[/p][p][/p][p]Changes:[/p]
For Discord, it may take time to approve new people due to someone having to sleep.
https://discord.gg/2ZyurUSbeE
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- [p] Added the ability to revive each other in Co-Op.[/p]
- [p]Additional moves for Huntress CAG ver (shotgun, general dodge move.) all still in progress... Yes, slow, I know. Sorry, my real job is unfortunately higher priority. (All work and no play.)[/p]
- [p]Another engine upgrade because Animator related things broke. (now on 6000.2.14f1... so sorry to anyone who mods the game.)[/p]
- [p]Co-op Lock On now has an additional icon to show whose target it is.[/p]
- [p]Each Player can now check their Movelist and do Upgrades properly when playing in co-op.[/p]
- [p] Enemy Health now also scales up in co-op.[/p]
- [p] Fixed CPU performance issues related to input implementation.[/p]
- [p]Fixed a chance of being soft locked when entering a new location/using doors, as Teleporting didn't set the last memorized position for teleportation to be Teleporter's destination, causing some bad issues when walking into a deadly pit right after teleporting instead of jumping.[/p]
- [p] Changed Fixed Camera's Trigger in Mission 02 as it was too large.[/p]
- [p] Fixed an issue where using Microckets would cause strange behavior on Shamir if another move was active during its activation.[/p]
- [p] Fixed Gamepad cursor not showing up after the engine upgrades. Because its VERY COOL and NICE to change the way Time works between engine versions :)[/p]
- [p] Fixed previously mentioned bugs and other issues on the previous update page.[/p]
- [p] Improved co-op compatibility with the main campaign.[/p]
- [p] Minor graphical changes to most missions. Should look a bit more... lively, and the lighting might look nicer in some places. Sorry for the heavier game size now. Does that count as a mini remaster? Eh. Maybe. Just touch-ups.[/p]
- [p] Kair instant kill. If you know you know.[/p]
- [p] First swap to Enerith via Divergence will cause a stutter. Sorry I broke the startup caching.[/p]
- [p] Jumping off a Pulley with Huntress V2 doesn't work right.[/p]
- [p] SDK sample is now a little outdated.[/p]
- [p]Huntress V2 is still unfinished, but likely now with most issues related to co-op and divergence being fixed I can fully focus on her.[/p]
For Discord, it may take time to approve new people due to someone having to sleep.
https://discord.gg/2ZyurUSbeE
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