Patch 1.063 (Main)
Changelog:
- Claws - Backwards dodge removed and replaced with the dodge move below.
- Dodge - Added a different kind of backwards dodge that functions similiarly to the directional one. At first I was concerned it would be too busted, but it's balanced enough.
- Tutorial - Added two enemy spawners to practice some "real" combat in the area.
- Tutorial - Added an explanation to the enemy icons.
- Grindblade - Judge's Gear - Input simplified to make it easier to pull off.
- Snipers - Projectiles are now faster against Melee type players to make them more of a threat.
- Mission 03 - Fixed an issue where the player could get stuck in one of the arenas after teleporting towards an enemy. (Yup, a surprise old mesh.)
- Mission 06 - Added another checkpoint after the first unlocked gate.
- General - Getting hit by the spikes no longer causes the music to stop for a millisecond and restart.
- General - Breakable objects now have a more distinct hue to them.
- General - "Begin" is no longer the default selected button for the gamepad in the main menu to avoid players accidentally erasing their save file.
- Costumes - Now have visible conditions to unlock them in the main menu.
- Vs. Knight - Fixed an issue where his weapons would not stop lighting up whenever his hitboxes get disabled. (Because Editor Vs Live build differences are cool.)
- UI - Whenever attacking a boss, their lifebar shall shake on the UI.
- UI - Whenever recieving damage, the HUD will do a subtle shake now.
Known issues:
- Not that I am aware of. But please do report issues either via email or on the steam discussions. I am always keeping an eye on them. In addition, feedback is always appreciated.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking
- Claws - Backwards dodge removed and replaced with the dodge move below.
- Dodge - Added a different kind of backwards dodge that functions similiarly to the directional one. At first I was concerned it would be too busted, but it's balanced enough.
- Tutorial - Added two enemy spawners to practice some "real" combat in the area.
- Tutorial - Added an explanation to the enemy icons.
- Grindblade - Judge's Gear - Input simplified to make it easier to pull off.
- Snipers - Projectiles are now faster against Melee type players to make them more of a threat.
- Mission 03 - Fixed an issue where the player could get stuck in one of the arenas after teleporting towards an enemy. (Yup, a surprise old mesh.)
- Mission 06 - Added another checkpoint after the first unlocked gate.
- General - Getting hit by the spikes no longer causes the music to stop for a millisecond and restart.
- General - Breakable objects now have a more distinct hue to them.
- General - "Begin" is no longer the default selected button for the gamepad in the main menu to avoid players accidentally erasing their save file.
- Costumes - Now have visible conditions to unlock them in the main menu.
- Vs. Knight - Fixed an issue where his weapons would not stop lighting up whenever his hitboxes get disabled. (Because Editor Vs Live build differences are cool.)
- UI - Whenever attacking a boss, their lifebar shall shake on the UI.
- UI - Whenever recieving damage, the HUD will do a subtle shake now.
Known issues:
- Not that I am aware of. But please do report issues either via email or on the steam discussions. I am always keeping an eye on them. In addition, feedback is always appreciated.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking