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  3. Patch v1.064 (Main)

Patch v1.064 (Main)


Changelog:
- Quee - Re-added a move from an early beta version of the game - drill through can now be used mid-air, the move needs to be unlocked in the upgrades menu.
- Grindblade - Fixed gamepad specific Judgement Gear animation not playing out properly when activated.
- Realm of the rogue - fixed collision issues with dodge teleport. (Hello funny mesh)
- Realm of the rogue - Re-enabled the card system back, however most of the cards are currently just ideas/dummies. They are being worked on, remember, Realm of the rogue is a gamemode in progress.
- Snipers - Fixed an issue with the projectiles not moving which was caused by the previous patch. (Basically, the script order was wrong. This is corrected now.)
- UI - Chaos Trigger and Sinner Gauge now have a little bit more flair to them, whenever they have something going on with them they have new particle effects playing on the UI elements.
- General - Shamir will now wear a funny hat on christmas day.
- General - Minor changes to the code in the backend for future content, this shouldn't affect anything, but if something breaks, let me know.

Known issues:
- Not that I am aware of. In addition, feedback is always appreciated, so let me know if you have something to say on the steam discussions, or via an email, thanks!
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking