Patch v1.069qf
Marking as quick fix, because the changes are super minor.
Busy stuff, and health.
- General - Fixed messy calculations on level completion.
- Fixed an issue that if you exited the level, it would carry over your received damage into another level.
- Fixed an issue where the new charged shot effect wouldn't play properly with a shotgun, if shotgun had more charged bullets than 0, but less than 3.
- Tower Of Blood - Ranking removed, just beating it is enough now.
- Mission 09, fixed one area floating in air.
qf
- Added player stats in the pause menu, to let the player know their current level time, damage taken, and style points.
- Checkpoint 0 (The level start location) now counts as restarting the level from the menu, thus removing damage taken, style points, current level time on start.
- Menu Cursor will no longer show up if there's no gamepad connected.
Busy stuff, and health.
- General - Fixed messy calculations on level completion.
- Fixed an issue that if you exited the level, it would carry over your received damage into another level.
- Fixed an issue where the new charged shot effect wouldn't play properly with a shotgun, if shotgun had more charged bullets than 0, but less than 3.
- Tower Of Blood - Ranking removed, just beating it is enough now.
- Mission 09, fixed one area floating in air.
qf
- Added player stats in the pause menu, to let the player know their current level time, damage taken, and style points.
- Checkpoint 0 (The level start location) now counts as restarting the level from the menu, thus removing damage taken, style points, current level time on start.
- Menu Cursor will no longer show up if there's no gamepad connected.