1. Heartless & Dreadful : Return By 72 Hours
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Heartless & Dreadful : Return By 72 Hours News

Patch v1.067 (Main)

A lil bit more, real life work is kinda killing me, so small patches for now.

- Custom Level Loader - Fixed an issue where the collectibles would get reset when entering the custom level loader menu.
- Fixed an issue where the special costume for beating Eternal Nightmare wouldn't get granted.
- Enemies with the clone flag will no longer count to the enemy count in the Tower Of Blood.
- Betelgeuse Boss - Adjusted the failsafe to only activate on the boss, and not simultaneously on the clones.
- Fixed Sharp Dresser achievement being granted incorrectly, now it should consider all costume unlocked status.

Known bugs - None If you find any other bugs or issues, or have some feedback, let me know.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

Patch v1.066 (Main)

Bug fixes n some balance adjustments, mainly for ToB.
Still working on playable Enerith, though.

- Tower Of Blood - Timer has been disabled for floors 100-101
- Tower Of Blood - Fixed a problem where level completion wouldn't trigger if the selected character was Shamir.
- Tower Of Blood - Every 20 floors, 2 extra minutes will be added to the timer.
- Tower Of Blood - Now begins with extra 2 minutes on start.
- Tower Of Blood - Fixed an issue where beating Betelgeuse in TOB would destroy the portal that leads to the next floor.
- Huntress - Fixed an issue where Shamir's weapon icons would show as her weapons if you had "Keep weapon icons on screen."
- Shamir - Moved the grenade launcher grenade counter a bit higher to avoid it being obstructed by the weapon icons. This in particular only was a problem with "keep weapon icons on screen" toggle enabled.
- Betelgeuse Boss - Added a failsafe that removes the clones on death.
- Game Completion - Fixed the wrong text on the exit button. It used to say "FIND 4 SWITCHES" which was unintentional.
- Mission 06 - Fixed a possible soft lock when playing on DMD difficulty.

Known bugs - Entering a workshop level loader will reset the collectibles, except for HP and CT upgrades.
Other than that, none. If you find any other bugs or issues, or have some feedback, let me know.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

yay another quickfix.

Turns out untying hardcoded code is a bit messy sometimes.

- Fixed an issue where any character dying would result in non stop death sounds until exited the mission or continued from checkpoint.
- Fixed an issue where you could shoot ONCE during the pause menu. Now you can't shoot during the pause menu at all.

I should probably utilize the beta channel more. Seemed stable enough. Oh well. Sorry.

Patch v1.065 (Main)

Workin on playable Enerith, here's some bug fixes and a little response to the recent feedback in the meantime.

If you're curious, I occasionately post previews either on x or discord. Still far from finished. But functions are working as expected.

- General - Untied a few things directly from Shamir's script for the playable Enerith to utilize. This is a change within code to add support for playable Enerith and shouldn't affect anything else in the game.
- General - Fixed an issue with animator's blend value, meaning that the game would occasionately try to play a few sounds even while standing idle. This didn't affect the animations, just the events.
- General - Camera no longer jitters when it is raised way too high or way too low.
- Huntress - Fixed an issue from the previous update, where she would try shooting without locking on. While it wasn't breaking anything, that was unintentional.
- Huntress - Untied the flight thrust power from the framerate, making her flight more consistent across any levels of performance.
- Huntress - Removed the floatiness slider from her as she doesn't utilize that mechanic. (Again.)
- Quee - Acid Breath animation has been fixed, it was looping incorrectly. (Might've pushed that in the previous patch, just didn't note it.)
- Quee - Adjusted timings for Combo A to make it feel a bit smoother.
- Quee - Combo A - Third attack now deals more damage.
- Claws - Reduced animation "lag".
- Claws - Toxicity Passive - Heavily nerfed the style gain from damage over time.

Known issues:
- Not that I am aware of. In addition, feedback is always appreciated, so let me know if you have something to say on the steam discussions, or via an email, thanks!
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

Happy New Year!

Well, this was quite the year indeed.

The game got released, and it's first review was a negative review. Which broke my heart, but it's understandable as to why.

Looking back at the original build with all it's jank and stank, it does make me wonder what I was thinking releasing it like this.

But that's the problem with working on something alone for so long, it seems that you just kind of "get used to it", all the stinky stuff, and you won't figure out what's wrong until someone points it out.

Even my play tester friends had no issues like the ones that were found on release (nor the general feedback on some quality of some things that had to improve.)

So despite all that, someone never gave up, and I am not talking about just me, of course. I am talking about all of you wonderful people that had given the game a chance, reported bugs, and provided all kinds of feedback.

Thank you.

Without you all, the game wouldn't be in a good state. I thank you all once again who've played the game. All 300 of you, you are truly wonderful.

(Also yay, a fine milestone to end the year on, eh?)

Anyways. Remember, there's still more content to come. In fact, I am now giving my attention to playable Enerith in a priority over Realm Of The Rogue because, ROTR actually relies on a third party thingie, which I am not having a good time working with. So I may just end up scrapping it and re-doing the whole generation system myself from scratch.

But that's for some other time.
Here's a few work in progress screenshots, of Enertih barely functioning as a playable character as of now.



I hope to release him sometime in 2024, can't give out any dates though because you know, code is code, bugs are bugs, and health is health.

With that being said, Happy New Year. Hope you have a nice cake or booze. Or both. Just don't pour booze on the cake, it wouldn't taste good... Or will it?

Have you ever had chocolate on cheese? It's surprisingly good.

Okay, see you soon.

(Also buy the game. There's still 15% off until Jan 4.)