1. Heartless & Dreadful : Return By 72 Hours
  2. News

Heartless & Dreadful : Return By 72 Hours News

Discord (ew) Server.

Hey you,

Have you ever wanted to talk to someone about the game?
Ask me questions or report without writing a giant e-mail or a forum post?
Or better yet, maybe have a chance of harassed by someone online? (Classic!)

No?

That's too bad, whether you like it or not, now you have at least one whole spot on the internet to talk about the game. In fact, now you are forced to talk about it.

That's right, if you don't, a spooky ghost will come and get you, wait, this isn't a Halloween announcement...

Uh... Santa Claus will come and get you on the new year's eve. Boooo... scary.... YOU wouldn't want that to happen now, would you?

So. Click on that picture to join.

RIGHT NOW. CLICK THAT BIG BUTTON.

THIS IS WHAT YOU HAVE TO DO TO DO MARKETING.



Or you can also click that stupid button in the game's menu to join too, or don't.
We all know that Discord smells and it should've never been a replacement to online forums. Tsk. tsk.

Quick Fix

Thanks for the report, please don't be afraid of reporting issues. As a solo developer, sometimes it's hard to catch a few things during testing. I appreciate your help!

- Fixed an issue with Enerith not taking any damage on mission 10 due to the script missing a reference to the UI shaker. (I love it when Unity can't ignore an error and just decides to pause the entire script from working!)

Unrelated to quick fix but had to be included in this patch:
- Walking animation with the gamepad has been updated.
- Slightly improved the handling of double taps/flicks by adding a very tiny deadzone for gamepad sticks + resetting double inputs when jumping and doing an animation cancel. This should also prevent the camera from freaking out if you have the tiniest bit of drifting. However, for deadzone settings you should still utilize Steam Input as it is flat out better for that.
- Re-enabled social media buttons.

Patch v1.064 (Main)


Changelog:
- Quee - Re-added a move from an early beta version of the game - drill through can now be used mid-air, the move needs to be unlocked in the upgrades menu.
- Grindblade - Fixed gamepad specific Judgement Gear animation not playing out properly when activated.
- Realm of the rogue - fixed collision issues with dodge teleport. (Hello funny mesh)
- Realm of the rogue - Re-enabled the card system back, however most of the cards are currently just ideas/dummies. They are being worked on, remember, Realm of the rogue is a gamemode in progress.
- Snipers - Fixed an issue with the projectiles not moving which was caused by the previous patch. (Basically, the script order was wrong. This is corrected now.)
- UI - Chaos Trigger and Sinner Gauge now have a little bit more flair to them, whenever they have something going on with them they have new particle effects playing on the UI elements.
- General - Shamir will now wear a funny hat on christmas day.
- General - Minor changes to the code in the backend for future content, this shouldn't affect anything, but if something breaks, let me know.

Known issues:
- Not that I am aware of. In addition, feedback is always appreciated, so let me know if you have something to say on the steam discussions, or via an email, thanks!
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

Winter Sale

buy it. he's not gonna ask twice.

Patch 1.063 (Main)

Changelog:
- Claws - Backwards dodge removed and replaced with the dodge move below.
- Dodge - Added a different kind of backwards dodge that functions similiarly to the directional one. At first I was concerned it would be too busted, but it's balanced enough.
- Tutorial - Added two enemy spawners to practice some "real" combat in the area.
- Tutorial - Added an explanation to the enemy icons.
- Grindblade - Judge's Gear - Input simplified to make it easier to pull off.
- Snipers - Projectiles are now faster against Melee type players to make them more of a threat.
- Mission 03 - Fixed an issue where the player could get stuck in one of the arenas after teleporting towards an enemy. (Yup, a surprise old mesh.)
- Mission 06 - Added another checkpoint after the first unlocked gate.
- General - Getting hit by the spikes no longer causes the music to stop for a millisecond and restart.
- General - Breakable objects now have a more distinct hue to them.
- General - "Begin" is no longer the default selected button for the gamepad in the main menu to avoid players accidentally erasing their save file.
- Costumes - Now have visible conditions to unlock them in the main menu.
- Vs. Knight - Fixed an issue where his weapons would not stop lighting up whenever his hitboxes get disabled. (Because Editor Vs Live build differences are cool.)
- UI - Whenever attacking a boss, their lifebar shall shake on the UI.
- UI - Whenever recieving damage, the HUD will do a subtle shake now.

Known issues:
- Not that I am aware of. But please do report issues either via email or on the steam discussions. I am always keeping an eye on them. In addition, feedback is always appreciated.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking