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Heartless & Dreadful : Return By 72 Hours News

Patch 1.042

If the bugs keep comin' I'll keep on fixin' em. Thanks for the reports everyone!

Changelog:
Mission 02 - Grass in the boss arena now has shadows.
Disabled Debug Logging from the Editor in the game build as it was meant to be for editor only.
Boss 01 (Elegante) - The entrance back to the cave now locks when you enter the Boss Arena, thus preventing Elegante from getting too sad and choosing to explode itself.

Patch 1.041

Changelog:
Tutorial - Fixed a few instances where the player would be unaffected by gravity if moving against a specific invisible wall.
Tutorial - Added an additional room to explain the gravity and float mechanics.
Tutorial - Added a failsafe to prevent the player from endlessly falling into the abyss.
Tutorial - Added a thing. If you know, you know.

Patch 1.040

Yeah. Just a minor bugfix.

Changelog:
Fixed the ability to get softlocked by pressing the menu button while dying in the same frame.
Realm Of The Rogue - Whole enemy roster is now in the rotation, the enemy variety increases each 10 floors.
Realm Of The Rogue - More placeholder data for biomes was added.

Patch 1.039

Changelog:
Realm of the rogue - Now resets the style points between each floor.

Input - Default double tap/hold timer has been reduced from 0.75 to 0.65. This should just make it feel less "sticky" for newcomers. (This doesn't affect existing players, you can change it yourself in the input settings, fyi.)

Input settings - added stick distance reset customization option, for the game to reset gamepad input direction (default was 0.3, now default is 0.6f), higher - quicker resets.
Input settings - fixed inability to select the sliders for Double Tap/ Double Stick flip power on the gamepad.
Input settings - Clarified the setting information about double taps/move hold timer to make it more understandable.
Input settings - Removed text overlap.

Claws - Shred It - Now gains a small amount of style points repeatedly instead of stopping after first few hits. (Best used against multiple enemies.)
Sinner - Added additional particles and an additional hitbox.
Post-Game - Added a small clarification about coming back tomorrow.