1. Heartless & Dreadful : Return By 72 Hours
  2. News

Heartless & Dreadful : Return By 72 Hours News

Patch v1.094 (Main)

Floatiness is gone update. Crab emoji, crab emoji.

While I tested the level adjustments to make sure the game is beatable, if you ever get stuck somewhere or find a specifically hard spot with the new gravity, let me know. I'll make it easier.

- Fixed an issue where releasing Grindblade's charge mid air won't have the expected gravity.
- Gravity - Previously known as hardcore gravity is now default.
- Gravity - Has been adjusted accordingly to heavier weight.
- General - Main missions have been adjusted in order to compensate for heavier gravity.
- Hardcore gravity - Change to slower gravity, now it has a different name.
This is now a gameplay option. If you liked previous floaty gravity, you have a toggle to put it back on. If you previously had hardcore gravity enabled, you should disable it in the gameplay menu.
- Fixed an issue where the tutorial wouldn't play a cutscene if you were to die.
- Fixed an issue where tutorial would overwrite save slot 1.

Known issues -
You can check them below, you can also check what is being worked on/what's on the todo list as well.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail, or on the stinky Discord server.
For Discord, it may take time to approve new people due to someone having to sleep. Whichever works best.
https://discord.gg/2ZyurUSbeE

Patch v1.093 (Main)

Some community requests here.

- Automatic/Classic toggles have been also added to the tutorial as well, just in case.
- Added another bandaid to teleport slide issue, basically where you slide into teleport, it may punt you into the sky. Not anymore.
- Boss - Knight - Added a better animation "wind up" for the move that causes the player to be launched in air.
- Difficulty - Eternal Nightmare - Has been adjusted to be a bit more balanced. Instead of being killed in one shot, now you get 3 lives. In addition, the enemy HP and aggression has been decreased a bit. This difficulty was downright masochistic.
- Enerith - When activating CT, the projectiles that enemies will shoot will be destroyed similiar to Sinner's Consume All
- Hardcore Gravity - Hardcore gravity has been reworked to feel heavier and take more skill in combat, with that, the jumping now feels a lot more responsive as well. Based on the community feedback, it may become the default setting, while the lower gravity may be a default for automated style. Please give it a try and see if it feels any better.
- Lock On Speed - When hard locked on the enemy, the movement speed has been slightly increased based on the community feedback. It's not major, but it feels better.
- Shamir - Boost Mode - If using soft lock on, you can now use boost to run around the enemy while locked on.
- Shamir - Dodge Mode - Dodging has been reworked to allow dodging in any direction. Dodge Up and Dodge Down still remain in the game, they are activated by pressing the style action button while standing still without the lock on.
- Tower Of Blood - Reduced the amount of snipers and healers in some of Tower Of Blood's floors.
- Tram Ride in Mission 11 - Added a way to speed it up by pressing the style action. The skip is still available after beating the game once, this is just to allow the player to control their pace for an achievement.

Known issues -
You can check them below, you can also check what is being worked on/what's on the todo list as well.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail, or on the stinky Discord server.

For Discord, it may take time to approve new people due to someone having to sleep. Whichever works best.
https://discord.gg/2ZyurUSbeE

save issue has been fixed

thanks for the headsup UnrealExpert.

This patch fixes incorrect saving into the slot 0 and the save file issue when you are trying to start a new save at a new difficulty. Previously, the game seemingly tried to save slot 0 regardless of which slot you had picked when you tried to exit to the menu from the level start menu.

So basically, if you started slot 1/2, went into the game, then chose to leave the game without starting the mission, it would save your progress under slot 0, very specific issue. Very dumb one too.

patch reverted due to a save wiping issue.

there's a save wiping issue that i had no clue about, now that it's midnight time to fix it. I'll post a save file for save slot 0 in the forum's bug reports, keep an eye out for it if you got affected.

Patch v1.092 (Main)

I'm messing around with the Realm Of The Rogue, and so far it's... not very fun. Prototypes are prototypes. If I can't make it fun, might just make more characters to play as.

- Elegante Boss - Animations were updated.
- General - Bosses have recieved some special effects.
- General - Fixed the recovery animation not playing out properly in some cases.
- General - Fixed vehicle animations not playing on Huntress and Enerith.
- General - Now after beating the game once, when starting a new save file, you'll have an option to start from any difficulty mode. This is masochistic, but hey, if you want to do it, go ahead.
- General - Training/Practice - You can now go back to the previous enemy instead of cycling through the whole set of enemies in the training mode.
- General - Training/Practice - You can now go back to the previous location instead of cycling through the whole set of areas in the training mode.
- Possibly fixed Seth getting stuck in an idle animation. This one is rough because there's no reproduction of the issue.
- Shamir - Fixed perfect parry not adding into the style meter.
- Shamir - Improved the directional handling of side swing.
- Shamir - Slicing Menace had recieved an air version of the same move. Can be purchased in the upgrades menu.
- Sniper Enemies - Fixed an issue where the beeping sounds would play even with the sound disabled.
- Some minor hitboxes were adjusted.


There was also a small quick fix applied.
- Sinner's projectile destruction no longer applies to playable Knight if the doppelganger is in active state by pressing down on d-pad or 4 on keyboard.
- Fixed another issue that could've caused the player to teleport far into the sky.
- God's heathens (healers) no longer heal themselves.
- Stunned enemies no longer can magically walk backwards.

Known issues -
You can check them below, you can also check what is being worked on/what's on the todo list as well.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail, or on the stinky Discord server.
For Discord, it may take time to approve new people due to someone having to sleep. Whichever works best.
https://discord.gg/2ZyurUSbeE