1. Heartless & Dreadful : Return By 72 Hours
  2. News

Heartless & Dreadful : Return By 72 Hours News

Patch v1.099 (Main)

- General - Fixed an issue where if you stood in the place where seated Seth spawn after the boss fight, the dialogue for defeating Seth wouldn't play and wouldn't spawn the level completer trigger.
- General - When character reset/animation cancel is performed, the particles will now hide as well. This is to make it more obvious when hitbox is active and when it is not.
- General - Vehicles are now way less likely to fall through the ground when clipping with some specific props.
- General - Double tapping the reset camera button will now activate/deactivate auto camera without needing to go into gameplay settings. Community request.
- Shamir - Claws - Inputs have been simplified to reduce the need to hold directions/double tapping. Ideally, I want to remove the double taps wherever possible.
- Shamir - Shotgun - Shotgun can no longer be shot during attack animations.

Known issues -
You can check them below, you can also check what is being worked on/what's on the todo list as well.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail, or on the stinky Discord server.
For Discord, it may take time to approve new people due to someone having to sleep. Whichever works best.
https://discord.gg/2ZyurUSbeE

Patch v1.098 (Main)

Realm Of the Rogue kinda sucks to both code and play, genuinely not fun, so instead I am just gonna make two more playable characters.


Dominika will be first, Kair will follow later.

No ETA on when other than it's in very early development now.

Patch notes:
- General - Added another failsafe to to prevent a potential save corruption.
- General - Removed save file reference from doppelganger to prevent a potential save corruption.
- General - The game now remembers last used costume/skin inbetween sessions. So if you quit the game, and start it again, it'll remember your last used costume as long as you load the save file that has that costume unlocked.
- Shamir - Grindblade - Fixed an issue where if Gear Rising was activated too close to the ground, Shamir would slide for a bit, while unable to do any action for about a second.
- Shamir - Guard Mode - Added Overpower into the upgrade menu. Overpower allows you to restore your CT energy on a perfect parry.
- Training - Exposed movement values for advanced players.

Known issues -
You can check them below, you can also check what is being worked on/what's on the todo list as well.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail, or on the stinky Discord server.
For Discord, it may take time to approve new people due to someone having to sleep. Whichever works best.
https://discord.gg/2ZyurUSbeE

Patch v1.097 (Main)

Small one, but had to be released due to a certain issue soft locking the game.

- Fixed Little Dee O Jay soft locking the game by having gravity so strong it pulled it under the floor. Thus causing a soft lock in some scenarios.
- General - Further gravity adjustments.
- Shamir - D.Magnum - Rainstorm - No longer has a bullet delay when another gun shot first before this move was initiated.
- Shamir - Grindblade - Recieved a major rework on how it functions. It should be a lot snappier and nicer to use now.

Patch v1.096 (Main)

Don't mind this tiny update. Just adding some community requests.

- Shamir - Quee - Combo B - Now has a different input, no longer have to hold backward for Combo B.
- Shamir - Launchers - Can now be used inbetween combos, no longer need to wait for the combo to end.
- Enerith - Launchers - Can be now used inbetween combos, no longer need to wait for the combo to end.
- General - Bleeding ticks no longer make the enemies flinch.
- Gamepad settings - No longer cuts off on ultrawide screens.

Known issues -
You can check them below, you can also check what is being worked on/what's on the todo list as well.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail, or on the stinky Discord server.
For Discord, it may take time to approve new people due to someone having to sleep. Whichever works best.
https://discord.gg/2ZyurUSbeE

Patch v1.095 (Main)

- Shamir - D.Magnum - Added a new move, Rising Star. It's unlocked and available in movelist.
- Shamir - Grenade Launcher - Explosive Dump's explosion no longer overstays it's welcome and do any invisible damage to the enemies.
- Shamir - Grenade Launcher - Simplified input for grenade launcher's explosive dump, no more weird stick inputs. Just hold/charge it.
- Shamir - Quee - Improved launcher consistency.
- Shamir - Shotgun - Added a new move, Rollback. It's unlocked and available in movelist.
- Shamir - Sinner - Fixed incorrect description for some moves.
- Some moves have been adjusted for the new gravity.

Known issues -
You can check them below, you can also check what is being worked on/what's on the todo list as well.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail, or on the stinky Discord server.
For Discord, it may take time to approve new people due to someone having to sleep. Whichever works best.
https://discord.gg/2ZyurUSbeE