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Heartless & Dreadful : Return By 72 Hours News

patch reverted due to a save wiping issue.

there's a save wiping issue that i had no clue about, now that it's midnight time to fix it. I'll post a save file for save slot 0 in the forum's bug reports, keep an eye out for it if you got affected.

Patch v1.092 (Main)

I'm messing around with the Realm Of The Rogue, and so far it's... not very fun. Prototypes are prototypes. If I can't make it fun, might just make more characters to play as.

- Elegante Boss - Animations were updated.
- General - Bosses have recieved some special effects.
- General - Fixed the recovery animation not playing out properly in some cases.
- General - Fixed vehicle animations not playing on Huntress and Enerith.
- General - Now after beating the game once, when starting a new save file, you'll have an option to start from any difficulty mode. This is masochistic, but hey, if you want to do it, go ahead.
- General - Training/Practice - You can now go back to the previous enemy instead of cycling through the whole set of enemies in the training mode.
- General - Training/Practice - You can now go back to the previous location instead of cycling through the whole set of areas in the training mode.
- Possibly fixed Seth getting stuck in an idle animation. This one is rough because there's no reproduction of the issue.
- Shamir - Fixed perfect parry not adding into the style meter.
- Shamir - Improved the directional handling of side swing.
- Shamir - Slicing Menace had recieved an air version of the same move. Can be purchased in the upgrades menu.
- Sniper Enemies - Fixed an issue where the beeping sounds would play even with the sound disabled.
- Some minor hitboxes were adjusted.


There was also a small quick fix applied.
- Sinner's projectile destruction no longer applies to playable Knight if the doppelganger is in active state by pressing down on d-pad or 4 on keyboard.
- Fixed another issue that could've caused the player to teleport far into the sky.
- God's heathens (healers) no longer heal themselves.
- Stunned enemies no longer can magically walk backwards.

Known issues -
You can check them below, you can also check what is being worked on/what's on the todo list as well.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail, or on the stinky Discord server.
For Discord, it may take time to approve new people due to someone having to sleep. Whichever works best.
https://discord.gg/2ZyurUSbeE

Patch v1.091 (Main)

- Custom mission menu - Fixed the Gamepad cursor not working in the custom mission menu.
- Custom mission menu - Fixed a reference to the Gamepad cursor causing errors in the log. It wasn't affecting anything, but it sure spammed the console log.
- Fixed go home button not being selected by default on gamepads in the end of the story campaign.
- General - Adjusted default flick/double tap sensitivity.
- General - Fixed a small inconsistency in the costume unlock condition.
- General - You can now pick the post-game day manually in case you want to replay or re-read some parts of the post game content.
- Linux specific - Fixed an issue where the custom missions would not be visible on some Linux distros in the native Linux version of the game. (Tested on Kubuntu, your mileage may wary. If you have a specific distro where it's not working, let me know.)

Known issues -
You can read on the below. In addition, you can always check what is being worked on/what's on the todo list below.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail, or on the stinky Discord server.
For Discord, it may take time to approve new people due to someone having to sleep. Whichever works best.
https://discord.gg/2ZyurUSbeE

Patch v1.090 (Main)

Small things. Rather busy.

- General - Enemy behavior has been adjusted by a small bit. Keep in mind that there will not be any major rework to how the enemy behavior works, just minor tweaks. It's not Ninja Gaiden and it was never meant to be.
- General - Mission preview icons has been added to the main menu, so it's easier to remember which mission is which.
- Huntress - Sniper Rifle now pierces enemies.
- Shamir - Arch Needles will no longer allow you to cheese the SSS rank easily.
- Shamir - Microckets got a cooldown, it can't be spammed mid air no more.
- Training/Practice - Added a portal to go back down in the boss selection area, just so you can exit back without going to the menu to reset your position or by going to fight a boss.
- UI - "selected" button will no longer reset if you click any of the buttons, now it'll pick it correctly and only reset the button selection if you click anywhere else outside of a button. In more normal words, it'll just behave more like expected.

Enemy behavior changes include :
- In addition, some attack ranges have been adjusted.
- Some Ranged Enemies will move away from the player if the player is too close. They now try to keep their distance instead of standing in the herd of melee enemies.
- Some enemies can now walk backwards to reduce the grouping up on the player.

Known issues -
You can read on the below. In addition, you can always check what is being worked on/what's on the todo list below.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail, or on the stinky Discord server.
For Discord, it may take time to approve new people due to someone having to sleep. Whichever works best.
https://discord.gg/2ZyurUSbeE

Patch v1.089 (Main)

With this update, the Sinner style had received a minor rework, it now functions more like an additional weapon rather than one super move. In addition, some passives have been reworked. Overall, it feels a lot nicer to use now.
Give it a try. As for the one super move, I'll likely make a screen-wipe move for that style later, I'd push one into this update but there are some bugs that I'd rather have fixed on the main build right now.

- Sinner - Consume All is now passive, which activates the second you switch to Sinner style. That means that projectiles can be destroyed without you switching form, that should make some encounters that contain a lot of projectiles a bit easier.
- Sinner - Instant Transformation added - Now if you have the style level on at least S level during combat, the transformation will be instant.
- Sinner - Removed ultimate power, and replaced it with Combo A and Combo B.
- Sinner - Inverted Cross now has a different visual effect.
- Sinner - Added a new move Power Jump.
- Sinner - Added a new move Aerial Assault.
New moves are available under Character tab in movelist.

- Enerith - Fixed doppelganger being summonable when the game is paused.
- General - Adjusted default graphics settings.
- General - Another attempt to fix Mission 12 not counting for Total Result, this time it seems to work fine.
- General - Fixed cloud saves not functioning on Linux.
- General - Fixed incorrect mission number in the total results again because of a previous backup restore.
- General - Gamepad - Adjustable Dead Zone has been added. Usually, you should configure it via Steam Input settings, but since this was requested to be added into the game itself, it's now a feature.
- General - Gamepad settings - Fixed button selections sometimes not working properly.
- General - Projectiles - Projectiles now remember the last known target properly, that fixes bullet hell issue, where projectiles would stop following the target once lock on is released.
- General - Smoothed out aiming animation just a bit.
- Huntress - Fixed weapon wobble during movement.
- Shamir - D.Magnum - Slicing Menace is now a bit more consistent movement wise.
- Shamir - Quee - Can't mash chaotic stabs mid air anymore if the move was initiated from the ledge. Previously the character would keep going mid-air, now he'll stop as expected.
- Practice - Added an option to change music in training, you should have access to the whole soundtrack now.

Known issues -
You can read on the below. In addition, you can always check what is being worked on/what's on the todo list below.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail, or on the stinky Discord server.
For Discord, it may take time to approve new people due to someone having to sleep. Whichever works best.
https://discord.gg/2ZyurUSbeE