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Heartless & Dreadful : Return By 72 Hours News

Patch v1.096 (Main)

Don't mind this tiny update. Just adding some community requests.

- Shamir - Quee - Combo B - Now has a different input, no longer have to hold backward for Combo B.
- Shamir - Launchers - Can now be used inbetween combos, no longer need to wait for the combo to end.
- Enerith - Launchers - Can be now used inbetween combos, no longer need to wait for the combo to end.
- General - Bleeding ticks no longer make the enemies flinch.
- Gamepad settings - No longer cuts off on ultrawide screens.

Known issues -
You can check them below, you can also check what is being worked on/what's on the todo list as well.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail, or on the stinky Discord server.
For Discord, it may take time to approve new people due to someone having to sleep. Whichever works best.
https://discord.gg/2ZyurUSbeE

Patch v1.095 (Main)

- Shamir - D.Magnum - Added a new move, Rising Star. It's unlocked and available in movelist.
- Shamir - Grenade Launcher - Explosive Dump's explosion no longer overstays it's welcome and do any invisible damage to the enemies.
- Shamir - Grenade Launcher - Simplified input for grenade launcher's explosive dump, no more weird stick inputs. Just hold/charge it.
- Shamir - Quee - Improved launcher consistency.
- Shamir - Shotgun - Added a new move, Rollback. It's unlocked and available in movelist.
- Shamir - Sinner - Fixed incorrect description for some moves.
- Some moves have been adjusted for the new gravity.

Known issues -
You can check them below, you can also check what is being worked on/what's on the todo list as well.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail, or on the stinky Discord server.
For Discord, it may take time to approve new people due to someone having to sleep. Whichever works best.
https://discord.gg/2ZyurUSbeE

Patch v1.094 (Main)

Floatiness is gone update. Crab emoji, crab emoji.

While I tested the level adjustments to make sure the game is beatable, if you ever get stuck somewhere or find a specifically hard spot with the new gravity, let me know. I'll make it easier.

- Fixed an issue where releasing Grindblade's charge mid air won't have the expected gravity.
- Gravity - Previously known as hardcore gravity is now default.
- Gravity - Has been adjusted accordingly to heavier weight.
- General - Main missions have been adjusted in order to compensate for heavier gravity.
- Hardcore gravity - Change to slower gravity, now it has a different name.
This is now a gameplay option. If you liked previous floaty gravity, you have a toggle to put it back on. If you previously had hardcore gravity enabled, you should disable it in the gameplay menu.
- Fixed an issue where the tutorial wouldn't play a cutscene if you were to die.
- Fixed an issue where tutorial would overwrite save slot 1.

Known issues -
You can check them below, you can also check what is being worked on/what's on the todo list as well.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail, or on the stinky Discord server.
For Discord, it may take time to approve new people due to someone having to sleep. Whichever works best.
https://discord.gg/2ZyurUSbeE

Patch v1.093 (Main)

Some community requests here.

- Automatic/Classic toggles have been also added to the tutorial as well, just in case.
- Added another bandaid to teleport slide issue, basically where you slide into teleport, it may punt you into the sky. Not anymore.
- Boss - Knight - Added a better animation "wind up" for the move that causes the player to be launched in air.
- Difficulty - Eternal Nightmare - Has been adjusted to be a bit more balanced. Instead of being killed in one shot, now you get 3 lives. In addition, the enemy HP and aggression has been decreased a bit. This difficulty was downright masochistic.
- Enerith - When activating CT, the projectiles that enemies will shoot will be destroyed similiar to Sinner's Consume All
- Hardcore Gravity - Hardcore gravity has been reworked to feel heavier and take more skill in combat, with that, the jumping now feels a lot more responsive as well. Based on the community feedback, it may become the default setting, while the lower gravity may be a default for automated style. Please give it a try and see if it feels any better.
- Lock On Speed - When hard locked on the enemy, the movement speed has been slightly increased based on the community feedback. It's not major, but it feels better.
- Shamir - Boost Mode - If using soft lock on, you can now use boost to run around the enemy while locked on.
- Shamir - Dodge Mode - Dodging has been reworked to allow dodging in any direction. Dodge Up and Dodge Down still remain in the game, they are activated by pressing the style action button while standing still without the lock on.
- Tower Of Blood - Reduced the amount of snipers and healers in some of Tower Of Blood's floors.
- Tram Ride in Mission 11 - Added a way to speed it up by pressing the style action. The skip is still available after beating the game once, this is just to allow the player to control their pace for an achievement.

Known issues -
You can check them below, you can also check what is being worked on/what's on the todo list as well.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail, or on the stinky Discord server.

For Discord, it may take time to approve new people due to someone having to sleep. Whichever works best.
https://discord.gg/2ZyurUSbeE

save issue has been fixed

thanks for the headsup UnrealExpert.

This patch fixes incorrect saving into the slot 0 and the save file issue when you are trying to start a new save at a new difficulty. Previously, the game seemingly tried to save slot 0 regardless of which slot you had picked when you tried to exit to the menu from the level start menu.

So basically, if you started slot 1/2, went into the game, then chose to leave the game without starting the mission, it would save your progress under slot 0, very specific issue. Very dumb one too.