Patch v1.131 (Beta2) - Local Co-op, Character Switcher support for gamepad.
[p]spaghetti.[/p][p]
As per usual, if you want to give it a try, switch to the Beta channel in the game's properties.[/p][p]![]()
This update brings a more feature complete version of character switcher. It's very much done and very usable. And now it has gamepad support. Yay.
In addition to that, this update brings (experimental) LOCAL co-op. [/p][p]
You can toggle it when starting a mission, or any other thing where you can play the game.[/p][p][/p][p]Sorry, converting the game to support online coop is extremely unlikely due to how the game is structured. [/p][p]Online play kind of requires spawning things in realtime and synchronizing it, but in my game a lot of stuff is already pre-spawned. And there's a lot of references to already spawned objects. So... Yeah.[/p][p]
Though if you do want to play it online, you can probably use Steam Remote Play. It has been enabled on the unstable/beta channel.[/p][p]
I've yet to decide whether or not it should be using a shared screen, or split screen... Shared screen feels cooler. But split screen makes a lot of things easier to do. Maybe a hybrid. Maybe not. [/p][p]
We'll see. For now I'd reccomend using it in Tower Of Blood and Practice Mode only, if you want to do campaign, make sure to enter the arenas together at the same time for now. I've not synchronized that part yet.[/p][p]
I'll teleport player 2 into the beginning of the arena next time, once this is more tested.[/p][p]
I'm pushing out unstable stuff to beta channel mostly as a reminder that yes, i am still working on it. Just these features require a lot of testing before they can be pushed to the main update channel.
As per usual, if you want to try out these new changes on the beta channel, I recommend backing up your save files just in case.
Patch v1.131 (Beta2) - Local Co-op, Character Switcher support for gamepad.
- Added a voice volume slider in audio settings.
- Experimental Local Co-Op has been added. Not compatible with Character Switcher. Player 1 is mouse and Keyboard, Player 2 is gamepad. When Co-op is disabled, Player 1 can use either gamepad or mouse and keyboard.
- Switching to Enerith via Divergence no longer causes a stutter.[/p][p][/p][p]
- Character Switcher can now be used on gamepad with a radial menu for character switching. (The button for this is switch target, aka Right Trigger)
- Fixed various bugs related to Character Switcher.
- Huntress - The Third Person Shooter version one is now named Huntress (TPS), the new version is named Huntress (CAG), but Huntress CAG can not be selected in the main menu yet, sorry she's not finished.
- Huntress V2 is properly usable on the gamepad now.
- Prevented Character Switcher from working when Huntress (TPS) is selected as that playstyle is not supported for this mode.
- Somewhat improved directional input detection on gamepad. At least it feels a bit more consistent.
- Unified the way the playable characters check for if the game is paused, resolving some issues where you could do some inputs while paused.
- Updated it so the Upgrades menu accepts it when you are using character switcher, so now it'll show proper upgrades menu/movelist when you switch a character using character switcher.
- Updated character switcher to prevent it from being used on rails/vehicles.
Known issues in the Beta 2 build.
1) Huntress (CAG Version) may be stuck in a weird rotation when some of the moves are used without enemies on screen. (i'm working on her, just needed to take care of other things first.)
2) In coop; Some visual effects, combat elements and UI elements are applied to player 1 even when created by player 2.
3) In coop, if player 1 dies, it's game over. I haven't tested or implemented separate deaths yet. There's a lot of changes on the back end. So this is experimental stuff.
4) Lock on currently doesn't have any special differences between player 1 and 2. As in, it is separated, yes, you can also lock onto the same target, but visually it is not distinct onto whose lock on is whose right now. This will be addressed later.
5) Player 2's lock on doesn't display enemy health correctly.
6) Enerith's gravity push (When locked on an enemy) is currently not working due to the recent changes to the doppelganger system to work for local co-op. This is something that will be fixed next patch.
7) When the enemy is not locked onto player 2 and player 2 stands in the way of the attack when its targetting player 1, it'll damage player one. Yeah. Magic...
All of it will be fixed once the update will be stable enough to be put on main.
If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail ([email protected]), or on the stinky Discord server.
For Discord, it may take time to approve new people due to someone having to sleep.
https://discord.gg/2ZyurUSbeE[/p]
As per usual, if you want to give it a try, switch to the Beta channel in the game's properties.[/p][p]
This update brings a more feature complete version of character switcher. It's very much done and very usable. And now it has gamepad support. Yay.
In addition to that, this update brings (experimental) LOCAL co-op. [/p][p]
Though if you do want to play it online, you can probably use Steam Remote Play. It has been enabled on the unstable/beta channel.[/p][p]
I've yet to decide whether or not it should be using a shared screen, or split screen... Shared screen feels cooler. But split screen makes a lot of things easier to do. Maybe a hybrid. Maybe not. [/p][p]
We'll see. For now I'd reccomend using it in Tower Of Blood and Practice Mode only, if you want to do campaign, make sure to enter the arenas together at the same time for now. I've not synchronized that part yet.[/p][p]
I'll teleport player 2 into the beginning of the arena next time, once this is more tested.[/p][p]
I'm pushing out unstable stuff to beta channel mostly as a reminder that yes, i am still working on it. Just these features require a lot of testing before they can be pushed to the main update channel.
As per usual, if you want to try out these new changes on the beta channel, I recommend backing up your save files just in case.
Patch v1.131 (Beta2) - Local Co-op, Character Switcher support for gamepad.
- Added a voice volume slider in audio settings.
- Experimental Local Co-Op has been added. Not compatible with Character Switcher. Player 1 is mouse and Keyboard, Player 2 is gamepad. When Co-op is disabled, Player 1 can use either gamepad or mouse and keyboard.
- Switching to Enerith via Divergence no longer causes a stutter.[/p][p][/p][p]
- Fixed various bugs related to Character Switcher.
- Huntress - The Third Person Shooter version one is now named Huntress (TPS), the new version is named Huntress (CAG), but Huntress CAG can not be selected in the main menu yet, sorry she's not finished.
- Huntress V2 is properly usable on the gamepad now.
- Prevented Character Switcher from working when Huntress (TPS) is selected as that playstyle is not supported for this mode.
- Somewhat improved directional input detection on gamepad. At least it feels a bit more consistent.
- Unified the way the playable characters check for if the game is paused, resolving some issues where you could do some inputs while paused.
- Updated it so the Upgrades menu accepts it when you are using character switcher, so now it'll show proper upgrades menu/movelist when you switch a character using character switcher.
- Updated character switcher to prevent it from being used on rails/vehicles.
Known issues in the Beta 2 build.
1) Huntress (CAG Version) may be stuck in a weird rotation when some of the moves are used without enemies on screen. (i'm working on her, just needed to take care of other things first.)
2) In coop; Some visual effects, combat elements and UI elements are applied to player 1 even when created by player 2.
3) In coop, if player 1 dies, it's game over. I haven't tested or implemented separate deaths yet. There's a lot of changes on the back end. So this is experimental stuff.
4) Lock on currently doesn't have any special differences between player 1 and 2. As in, it is separated, yes, you can also lock onto the same target, but visually it is not distinct onto whose lock on is whose right now. This will be addressed later.
5) Player 2's lock on doesn't display enemy health correctly.
6) Enerith's gravity push (When locked on an enemy) is currently not working due to the recent changes to the doppelganger system to work for local co-op. This is something that will be fixed next patch.
7) When the enemy is not locked onto player 2 and player 2 stands in the way of the attack when its targetting player 1, it'll damage player one. Yeah. Magic...
All of it will be fixed once the update will be stable enough to be put on main.
If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail ([email protected]), or on the stinky Discord server.
For Discord, it may take time to approve new people due to someone having to sleep.
https://discord.gg/2ZyurUSbeE[/p]