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Heartless & Dreadful : Return By 72 Hours News

Patch v1.071

Patch v1.071 (Main)

- Gamepad - Fixed Graphics settings, now can utilize the gamepad to properly use the graphics settings, this includes resolution/FSR, and overall navigation improvements.
- Gamepad - Fixed a few issues in the Gameplay Menu.
- Gamepad - Fixed a few issues in the Input Menu.
- Gamepad - Fixed a few options in the training menu not functioning as expected.
- Gamepad - Fixed an issue where the cursor appearance time depended on the game seconds, rather than real life seconds.
- Linux - Added an additional way to check for the gamepads. That may fix a few issues with the gamepad not being properly detected on Linux. May. Let me know if you are still having problems as I have no way to check Linux builds at the moment on my end.
- Mission 01 - Fixed some funky collision for the enemies.
- Now when collecting a health collectible, if the player's health is full, it'll add some currency instead.
- Tower Of Blood - You no longer get Chaos Energy in the boost mode inbetween the floors, after all, where are you planning to run? It's all about fighting over there.
- Updated the credits to include AlmostAGhost for many useful bug reports with reproduction steps, thank you! It's thanks to you, the players that the issues can be found and fixed.

Known issues -
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any issues, please report them to me either on Steam Forum, E-mail, or on the stinky discord.
https://discord.gg/2ZyurUSbeE

Patch v1.070

- Removed a deprecated check for the Steam Deck input, this should likely improve/fix gamepad support on other Linux distros.
- Added a failsafe to a very strange issue that I couldn't reproduce, where the level completer wouldn't activate properly after restarting the level/reloading the checkpoint multiple times, likely a reference somehow didn't get set. Total RNG bug. I guess we can blame that issue to cosmic radiation, eh? In any case, that should likely prevent this from happening again.
- Fixed style points resetting when restarting from checkpoint.
- Fixed an issue where if you died in the level, and restarted from the game over menu, it would set a default level ID, this could have caused a variety of issues.

As per usual, the known issues are listed here:
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking
If you find anything else, let me know either via steam forums, discord, or e-mail.

Patch v1.069qf

Marking as quick fix, because the changes are super minor.
Busy stuff, and health.

- General - Fixed messy calculations on level completion.
- Fixed an issue that if you exited the level, it would carry over your received damage into another level.
- Fixed an issue where the new charged shot effect wouldn't play properly with a shotgun, if shotgun had more charged bullets than 0, but less than 3.
- Tower Of Blood - Ranking removed, just beating it is enough now.
- Mission 09, fixed one area floating in air.

qf
- Added player stats in the pause menu, to let the player know their current level time, damage taken, and style points.
- Checkpoint 0 (The level start location) now counts as restarting the level from the menu, thus removing damage taken, style points, current level time on start.
- Menu Cursor will no longer show up if there's no gamepad connected.

Patch v1.069 (Main)

- Added the ability to use LB and RB in the upgrades menu to quickly change the tabs.
- Fixed a bug where the shield in the guard mode was still usable if you were upgrading, or paused.
- Fixed a bug where the styles were switchable on gamepad in the upgrades menu.
- Fixed an issue where you could access the options menu on the gamepad when the loading screen is active.
- Fixed an issue where you could pause the loading screen. Yup.
- Fixed an issue on where you couldn't dodge properly directionally on the GAMEPAD if the character's camera wasn't facing character's back or forward. (This came from the update a while ago, I am shocked it wasn't reported until now. I am sorry for botching someone's first experience. I'll ensure to double test with the gamepad this time. It's time to treat gamepad players better.)
- Fixed brain message sound effect still playing in NG+
- Fixed the brain message trigger not triggering on mission 04 due to the trigger being too small.
- Slightly improved pipe bomb collision.
- UI - added a cursor for gamepad, should make it easier to navigate with the gamepad.

Known issues -
Check trello.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any issues, please report them to me either on Steam Forum, E-mail, or on the stinky discord.
https://discord.gg/2ZyurUSbeE

MID OF (the week) COMBAT SALE!!!

NO WAY! MID OF (the week) COMBAT SALE? RIGHT AFTER A somewhat BIG update? Crazy...
Buy the game..................... yiu stink.

As it may be the best time to jump in.

https://store.steampowered.com/news/app/1701890/view/6001676034300973188?l=english