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Heartless & Dreadful : Return By 72 Hours News

Patch v1.073 (Main)

The work on the playable Knight continues.

- Fixed Jump Particles not showing on extra playable characters. (Huntress, WIP Enerith...)
- Updated the description of the boost mode's concentration to be more up to date.
- Removed Boost Mode's Concentration recharge when the invisible lock on is active.
- Fixed a rare situation where a launcher hitbox would show up only for a frame or two.
- Added a few invincibility frames to jumping, meaning you now can sort of use jumping as a way to dodge.
- Another small change to the ground detection to prevent the character from gliding slightly above the floor.
- Increased the size of claws hitboxes to be more consistent with the effects.
- Shamir - Updated running animations.
- Claws - Added the same hit effect as from other weapons on top of the claws effect. That makes the hits feel nicer.

Known issues -
No bugs, but features are in progress.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any other issues, please report them to me either on Steam Forum, E-mail, or on the stinky discord.
https://discord.gg/2ZyurUSbeE

Patch v1.072 (Main)

No more missing gamepads... No more, I sayeth.

- Added a missing screenshot for Huntress's Mission completion screen.
- Gamepad support - The system that checked for the gamepads has been adjusted. This should likely resolve the issue where the gamepad wouldn't be properly recognized on Windows (if it's an obscure one) or Linux, where it's just Linux. In addition, this corrects "Show inputs on Screen" option, to show gamepad inputs where expected. Thanks AlmostAGhost for a good pointer for this one.
- General - Fixed an issue where Boss 02 (DJ) would get stunned in the special attack, causing it to shoot through the glass.
- General - Gameplay - "Active" camera is now active by default. This only applies to fresh launches of the game, it wouldn't affect your current settings.
- General - UI - When pressing Save & Exit, you will now also be asked to confirm if you want to do it. This is done for gamepad users to prevent accidental exits from the game.
- Graphics - Allowed users to pick resolutions for 16:10 and other ultrawides. This previously was disabled as it was using a bit of a purchased asset code.
- Settings - Graphics - Fixed an overlap of resolutions table, it crossed over to the FSR buttons before.

Known issues -
See trello.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any other issues, please report them to me either on Steam Forum, E-mail, or on the stinky discord.
https://discord.gg/2ZyurUSbeE

Patch v1.071

Patch v1.071 (Main)

- Gamepad - Fixed Graphics settings, now can utilize the gamepad to properly use the graphics settings, this includes resolution/FSR, and overall navigation improvements.
- Gamepad - Fixed a few issues in the Gameplay Menu.
- Gamepad - Fixed a few issues in the Input Menu.
- Gamepad - Fixed a few options in the training menu not functioning as expected.
- Gamepad - Fixed an issue where the cursor appearance time depended on the game seconds, rather than real life seconds.
- Linux - Added an additional way to check for the gamepads. That may fix a few issues with the gamepad not being properly detected on Linux. May. Let me know if you are still having problems as I have no way to check Linux builds at the moment on my end.
- Mission 01 - Fixed some funky collision for the enemies.
- Now when collecting a health collectible, if the player's health is full, it'll add some currency instead.
- Tower Of Blood - You no longer get Chaos Energy in the boost mode inbetween the floors, after all, where are you planning to run? It's all about fighting over there.
- Updated the credits to include AlmostAGhost for many useful bug reports with reproduction steps, thank you! It's thanks to you, the players that the issues can be found and fixed.

Known issues -
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

If you find any issues, please report them to me either on Steam Forum, E-mail, or on the stinky discord.
https://discord.gg/2ZyurUSbeE

Patch v1.070

- Removed a deprecated check for the Steam Deck input, this should likely improve/fix gamepad support on other Linux distros.
- Added a failsafe to a very strange issue that I couldn't reproduce, where the level completer wouldn't activate properly after restarting the level/reloading the checkpoint multiple times, likely a reference somehow didn't get set. Total RNG bug. I guess we can blame that issue to cosmic radiation, eh? In any case, that should likely prevent this from happening again.
- Fixed style points resetting when restarting from checkpoint.
- Fixed an issue where if you died in the level, and restarted from the game over menu, it would set a default level ID, this could have caused a variety of issues.

As per usual, the known issues are listed here:
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking
If you find anything else, let me know either via steam forums, discord, or e-mail.

Patch v1.069qf

Marking as quick fix, because the changes are super minor.
Busy stuff, and health.

- General - Fixed messy calculations on level completion.
- Fixed an issue that if you exited the level, it would carry over your received damage into another level.
- Fixed an issue where the new charged shot effect wouldn't play properly with a shotgun, if shotgun had more charged bullets than 0, but less than 3.
- Tower Of Blood - Ranking removed, just beating it is enough now.
- Mission 09, fixed one area floating in air.

qf
- Added player stats in the pause menu, to let the player know their current level time, damage taken, and style points.
- Checkpoint 0 (The level start location) now counts as restarting the level from the menu, thus removing damage taken, style points, current level time on start.
- Menu Cursor will no longer show up if there's no gamepad connected.