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Heartless & Dreadful : Return By 72 Hours News

Patch v1.065 (Main)

Workin on playable Enerith, here's some bug fixes and a little response to the recent feedback in the meantime.

If you're curious, I occasionately post previews either on x or discord. Still far from finished. But functions are working as expected.

- General - Untied a few things directly from Shamir's script for the playable Enerith to utilize. This is a change within code to add support for playable Enerith and shouldn't affect anything else in the game.
- General - Fixed an issue with animator's blend value, meaning that the game would occasionately try to play a few sounds even while standing idle. This didn't affect the animations, just the events.
- General - Camera no longer jitters when it is raised way too high or way too low.
- Huntress - Fixed an issue from the previous update, where she would try shooting without locking on. While it wasn't breaking anything, that was unintentional.
- Huntress - Untied the flight thrust power from the framerate, making her flight more consistent across any levels of performance.
- Huntress - Removed the floatiness slider from her as she doesn't utilize that mechanic. (Again.)
- Quee - Acid Breath animation has been fixed, it was looping incorrectly. (Might've pushed that in the previous patch, just didn't note it.)
- Quee - Adjusted timings for Combo A to make it feel a bit smoother.
- Quee - Combo A - Third attack now deals more damage.
- Claws - Reduced animation "lag".
- Claws - Toxicity Passive - Heavily nerfed the style gain from damage over time.

Known issues:
- Not that I am aware of. In addition, feedback is always appreciated, so let me know if you have something to say on the steam discussions, or via an email, thanks!
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking

Happy New Year!

Well, this was quite the year indeed.

The game got released, and it's first review was a negative review. Which broke my heart, but it's understandable as to why.

Looking back at the original build with all it's jank and stank, it does make me wonder what I was thinking releasing it like this.

But that's the problem with working on something alone for so long, it seems that you just kind of "get used to it", all the stinky stuff, and you won't figure out what's wrong until someone points it out.

Even my play tester friends had no issues like the ones that were found on release (nor the general feedback on some quality of some things that had to improve.)

So despite all that, someone never gave up, and I am not talking about just me, of course. I am talking about all of you wonderful people that had given the game a chance, reported bugs, and provided all kinds of feedback.

Thank you.

Without you all, the game wouldn't be in a good state. I thank you all once again who've played the game. All 300 of you, you are truly wonderful.

(Also yay, a fine milestone to end the year on, eh?)

Anyways. Remember, there's still more content to come. In fact, I am now giving my attention to playable Enerith in a priority over Realm Of The Rogue because, ROTR actually relies on a third party thingie, which I am not having a good time working with. So I may just end up scrapping it and re-doing the whole generation system myself from scratch.

But that's for some other time.
Here's a few work in progress screenshots, of Enertih barely functioning as a playable character as of now.



I hope to release him sometime in 2024, can't give out any dates though because you know, code is code, bugs are bugs, and health is health.

With that being said, Happy New Year. Hope you have a nice cake or booze. Or both. Just don't pour booze on the cake, it wouldn't taste good... Or will it?

Have you ever had chocolate on cheese? It's surprisingly good.

Okay, see you soon.

(Also buy the game. There's still 15% off until Jan 4.)

Discord (ew) Server.

Hey you,

Have you ever wanted to talk to someone about the game?
Ask me questions or report without writing a giant e-mail or a forum post?
Or better yet, maybe have a chance of harassed by someone online? (Classic!)

No?

That's too bad, whether you like it or not, now you have at least one whole spot on the internet to talk about the game. In fact, now you are forced to talk about it.

That's right, if you don't, a spooky ghost will come and get you, wait, this isn't a Halloween announcement...

Uh... Santa Claus will come and get you on the new year's eve. Boooo... scary.... YOU wouldn't want that to happen now, would you?

So. Click on that picture to join.

RIGHT NOW. CLICK THAT BIG BUTTON.

THIS IS WHAT YOU HAVE TO DO TO DO MARKETING.



Or you can also click that stupid button in the game's menu to join too, or don't.
We all know that Discord smells and it should've never been a replacement to online forums. Tsk. tsk.

Quick Fix

Thanks for the report, please don't be afraid of reporting issues. As a solo developer, sometimes it's hard to catch a few things during testing. I appreciate your help!

- Fixed an issue with Enerith not taking any damage on mission 10 due to the script missing a reference to the UI shaker. (I love it when Unity can't ignore an error and just decides to pause the entire script from working!)

Unrelated to quick fix but had to be included in this patch:
- Walking animation with the gamepad has been updated.
- Slightly improved the handling of double taps/flicks by adding a very tiny deadzone for gamepad sticks + resetting double inputs when jumping and doing an animation cancel. This should also prevent the camera from freaking out if you have the tiniest bit of drifting. However, for deadzone settings you should still utilize Steam Input as it is flat out better for that.
- Re-enabled social media buttons.

Patch v1.064 (Main)


Changelog:
- Quee - Re-added a move from an early beta version of the game - drill through can now be used mid-air, the move needs to be unlocked in the upgrades menu.
- Grindblade - Fixed gamepad specific Judgement Gear animation not playing out properly when activated.
- Realm of the rogue - fixed collision issues with dodge teleport. (Hello funny mesh)
- Realm of the rogue - Re-enabled the card system back, however most of the cards are currently just ideas/dummies. They are being worked on, remember, Realm of the rogue is a gamemode in progress.
- Snipers - Fixed an issue with the projectiles not moving which was caused by the previous patch. (Basically, the script order was wrong. This is corrected now.)
- UI - Chaos Trigger and Sinner Gauge now have a little bit more flair to them, whenever they have something going on with them they have new particle effects playing on the UI elements.
- General - Shamir will now wear a funny hat on christmas day.
- General - Minor changes to the code in the backend for future content, this shouldn't affect anything, but if something breaks, let me know.

Known issues:
- Not that I am aware of. In addition, feedback is always appreciated, so let me know if you have something to say on the steam discussions, or via an email, thanks!
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking