Sengoku Dynasty – Test your Bushido

Why this beta test?
[h3]RAIDS[/h3]
In 1.1 we’re adding Raids, a new feature with a big impact on gameplay. Before we make it available to all players, we would like to know how you like it in their current form and what you would improve or change about them.
How do raids work? Each of your villages draws the attention of nearby villains. The more enemies there are in the region, the bigger the risk of a raid happening. Fighting them off where they reside lowers that risk, but don’t let your guard down, as you’re never 100% safe!
But fret not, rumors spread fast across the Nata Valley, and you will get one-day notice before a raid starts. And when it does, several waves of attackers will try to enter your village, engaging your guards, destroying your defensive structures, trying to capture your bell tower, and then looting your dynasty storages. Once they have what they came for, they will try to run away with stolen goods. You have a chance to stop them and retrieve the loot before they disappear out of your sight!
And if you prefer a more peaceful playstyle, rest assured you can disable Raids in game settings.
[h3]PERFORMANCE AND NETWORKING[/h3]
We’ve put significant effort into improving the co-op experience, especially in late game villages, so that you can enjoy the “Seven Samurai” village-defense fantasy without major technical issues. Please let us know if you see improvement on that front.
There’s a lot more to the 1.1 Bushido Update, including an option to remove defeated enemy camp or build special project structures, like bridges, in your villages. The full list of changes will be made available with the final release. For now we’d like to ask for your full attention on raids and performance.
As this is a beta test, you may still encounter bugs, but we believe you will still enjoy it!
PS: One more small but important note. Please always update your graphics card drivers and/or install the latest drivers cleanly or again if there are fatal errors.
[h2]What is the Public Stage?[/h2]
This is how we refer to the mode of operation where we work with a second game version on which new patches and updates can be installed and tested before they are integrated into the regular live version of the game. This means that one or more updates can be tested before they are made available to all players in Early Access.
[h3]How do I participate in the Public Stage test?[/h3]
Some of you may not have done this before, so here are some instructions:
Requirements:
You must have Sengoku Dynasty in your library.
The process
- Open your game library.
- Right-click on Sengoku Dynasty.
- Open ‘Properties’.
- Select the ‘BETAS’ tab.
- Enter this password in the field below the drop-down menu:
6RmK07O5em39LFLj1e4OvZGlrQ7OqI - Click on ‘CHECK CODE’.
- Use the drop-down menu and select ‘releasecandidate’. This is the Public Stage version.
- Click on ‘Close’.
- Steam should now download this version of the game.
IMPORTANT! PLEASE SAVE YOUR LIVE VERSION OF THE GAME AS A BACKUP BEFORE YOU PARTICIPATE IN THE PUBLIC STAGE VERSION!
This is purely a precautionary measure in the very unlikely event that something goes wrong!
The save files can be found at this path:
%USERPROFILE%/AppData/Local/SengokuDynasty/Saved/
Copy the entire folder to a zip file or save a copy to another location on your hard drive.
*Steam refers to all these builds as ‘betas’, although they are not necessarily betas, so don't be confused!
[h3]Update – 30 May 2025[/h3]
- Chances for raids have been increased for both liberated and unliberated regions.
[h3]Update – 12th June 2025[/h3]
Changes to Raids
- Raid Chance reworked to account for more factors and have it grow with your overall progress
- Implemented first raid countdown for a more friendly early-game experience
- Added tribute collector, who spawns in player village when Raid is planned, offering to cancel the raid in exchange for money
- Added smaller Guard Posts, as well as specialized melee and ranged workplaces for guards
- Added the ability to assign two weapons for Guards (ranged and melee), they will no longer use default, unassigned weapons
[h3]Update - 18th June 2025[/h3]
ADDED
- Implement more press & hold buttons
- Setup of UseHatMode for all player hats
- Added the possibility to buy broken items from beggars
- Added the possibility to spawn broken items in General Trash pile with the Ebisu boon perk
CHANGED
- Recipe improvements: restoring “any weapon” for guard tower, setting service jobs to be less granular
- Rebalancing loot & drop
- Tweaking raid thresholds and its raid chance
- Tweaking the wealth points calculation
- Update watchtower POIs
- Tweaking the priority range on storages
- Update credits
FIXED
- Attempt to fix save-load crashes
- Fix talking to NPC during POI execution causes it to idle (brain component gets switched off)
- Hide untranslated raid tribute paid notification
- Fix Personal Quests markers not appearing after load
- Fix shrine building replication
- Fix kitchen cooking pot not visible for clients
- Fix take hit not playing on deer
- Fix some localization errors
- Fix some of the UI text overflow issues
- Fix null ref when caching wealth on load
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https://store.steampowered.com/app/1702010/Sengoku_Dynasty/
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