Patch Notes 1.2 - Kanata Update
Important Note
- [p]For best performance, we recommend a clean reinstall of the game and, crucially, GPU drivers. We have reports that a simple driver update may not be enough to avoid issues.[/p]
- [p]Loading saves during co-op sessions has been disabled to prevent crashes and can now only be done from the main menu.[/p]
- [p]Existing saves remain compatible with Update 1.2. Villages from earlier versions will automatically be set to Bell Tower Tier 2, applying the new villager and radius limits[/p]
- [p]When first loading a pre-1.2 save, the new alarm bell recipes will unlock automatically based on your Dynasty Level. [/p][p][/p]
Patch Notes 1.2
[p][/p][h3]NEW Archipelago Region[/h3][p]A brand new tropical archipelago area is now available to explore and settle. This new location introduces unique environments, enemies, resources, and structures.[/p]- [p]Three new regions: Mangroves, Jungle and Dormant Volcano[/p]
- [p]New endemic animal: Tortoise[/p]
- [p]New quest: Three Corpses[/p]
- [p]New items: Pirate Outfits, Tortoise Soup, Yuzu, Plums and more[/p]
- [p]New structures: Palm Tent, Palm Leaves Drying Rack and more[/p]
- [p]New enemy camps and bosses[/p]
- [p]New trees and plants: Camphor Tree, Black Mangrove, Nipa Palm, Tiger's Claw, Plum Tree, Calabash Tree, Yuzu Tree, Fragrant Screw-pine, Palm Tree.[/p]
- [p]Bell Towers now have seven upgrade tiers[/p]
- [p]New item: Alarm Bells - basic version available through handcrafting[/p]
- [p]Abbot no longer controls bell supply (is still needed to obtain higher-tier recipes)[/p]
- [p]Overall village limit tied to Dynasty Level[/p]
- [p]Shrines now grant different blessings depending on Kami[/p]
- [p]New Kami: Hachiman and Tenjin[/p]
- [p]Two new Way of the Monk perks affecting blessing duration[/p]
- [p]Only one blessing can be active at a time[/p]
- [p]New Onsen status effect providing vitality and stamina bonuses[/p]
- [p]Hats now reduce the Wet status effect[/p]
- [p]Healing over time mechanics improved[/p]
- [p]Healing now scales better with max HP and game mode[/p]
- [p]Improved co-op experience by fixing network issues[/p]
- [p]New ability: Charged Attacks[/p]
- [p]Added player poise bar[/p]
- [p]Guards now regenerate HP and poise[/p]
- [p]Guards can now die (toggleable in settings), except for the player's spouse[/p]
- [p]Enemy attacks now feature telegraphed wind-ups. Wind-up timing adjustable in settings[/p]
- [p]Enemies regenerates poise after some time without being hit[/p]
- [p]Enemies regenerate HP after retreat[/p]
- [p]Improved parry mechanics[/p]
- [p]Improved enemy switching between melee and ranged[/p]
- [p]Improved bow accuracy[/p]
- [p]Spears now follow bow-like throwing mechanics with the trajectory indicator disabled[/p]
- [p]New VO for raids: battle yell at spawn, yells from attackers, fleeing and panicking civilians[/p]
- [p]New enemy raids tied to specific boss camps[/p]
- [p]Added katana holstering sounds[/p]
- [p]New clothing for several enemy types[/p]
- [p]Added combat music[/p]
- [p]Added sorting for the population and workplace list[/p]
- [p]Added auto-assign for villagers and refugees to assign them to available beds and workplaces[/p]
- [p]Added support for rebinding controls for the crafting and building menus.[/p]
- [p]“Instantly Complete a Whole Building” setting now affects roads and walls[/p]
- [p]Home-building name added to villager details[/p]
- [p]Improved Season Change UI[/p]
- [p]Item details now show speed bonuses for equipment (like shoes)[/p]
- [p]Auto-assigning holdables to quick slots now picks the highest available tier[/p]
- [p]Controllers Added gamepad sensitivity sliders. [/p]
- [p]Controllers Added fast focus navigation with the Right Stick in lists for gamepads[/p]
- [p]New Fishing Spot crafting station[/p]
- [p]Can be built on the Fisherman’s Hut pier[/p]
- [p]Three tiers of fishing rods[/p]
- [p]Fishing requires lures[/p]
- [p]Both players and villagers can fish[/p]
- [p]Added player animations at crafting and production stations[/p]
- [p]Added player interactions with decorative furniture (like sitting)[/p]
- [p]New character voiceovers: Humming, Whistling, Sighing, Yawning, Blowing into the fire[/p]
- [p]New animation sounds: Removing Weeds, Using Broom, Adding Wood to a Campfire, Adding Charcoal to a Tatara, Tending Tatara Fire, Tending Furnace Fire, Woodworking, Cleaning a Crafting Station, Using a Carpentry Station, Smithing, Cleaning Blacksmith’s Anvil, Sharpening Weapons in Hunter’s Hut, Using Paper Sheet Making Station, Stirring Rice, Using Well, Sitting Relaxed at a Campfire, Using Filtration Station, Warming Up at Campfire[/p]
- [p]New station sounds: Bloomery, Distillery, Oil Press, Composting Station, Blacksmith Furnace, Charcoal Kiln, Smelter, Tea House, Fishing Spot[/p]
- [p]New handcrafting animation variations[/p]
- [p]New station animations: Smelter, Paper Beating Table, Loom, Repair Bench[/p]
- [p]New sounds for a falling tree[/p]
- [p]Reworked torch sounds[/p]
- [p]New safeguard against NPCs getting stuck, including Soze[/p]
- [p]New exterior materials: red-painted planks, paper walls, and clay-wood mixes[/p]
- [p]New exterior door types: bamboo and solid wood doors[/p]
- [p]Exterior options now available for all buildings[/p]
- [p]Improved building customization for small houses[/p]
- [p]New small gates for fences with new sounds[/p][p][/p]
Other Additions
[p]Animals[/p]- [p]New animal: Heron[/p]
- [p]Improved Hare Sounds[/p]
- [p]Animals won’t hurt their own kin anymore[/p]
- [p]Improved animation of wolf taking damage[/p]
- [p]Added new encounter spawners in caves and completed Special Projects.[/p]
- [p]Balanced random encounter frequency.[/p]
- [p]Improved the Bounty Hunter encounter and seasonal quest. It will now spawn more frequently, allowing for the exchange of more gunchujo.[/p]
- [p]Added safeguards against dropping key quest items when inventory is full[/p]
- [p]Many NPCs were improved to use a variety of new clothes and hairstyles[/p]
- [p]Reworked some dialogues not to be dependent on the location near the Sosogi gallows[/p]
- [p]Fixed the lack of active main quests when completing all abbot quests before liberating all regions.[/p]
- [p]Fixed Yugiri talking about the incorrect shrine in Iwasaki[/p]
- [p]The blacksmith's hot iron was made more realistic[/p]
- [p]The paper-stirring tool was shortened[/p]
- [p]A liquid texture to fill the tanning vat was added[/p]
- [p]New items: Trader Outfits, Straw Ring, Horo Cloak[/p]
- [p]New structure: Large Well[/p]
- [p]Added a lamplighter job to a Lighthouse[/p]
- [p]Added the feather gathering recipe to Forager's Hut[/p]
- [p]Added and expanded knowledge tab entries about Personal Quests, Villager Needs, Guards, Status effects, and more[/p]
- [p]Replaced stone road posts serving as a fast travel point with a different model of stone, so that they are not confused with decorative stone road posts[/p]
- [p]Made onsens deeper[/p]
- [p]Disabled the option to dash while falling[/p]
- [p]Removed the option to load the game from within a co-op session (it was a common source of crashes). You can only load from the main game menu.[/p]
Bug Fixes
[h2]Gameplay[/h2]- [p]Fixed player being able to place two Guard Posts in a single Hunter’s Hut.[/p]
- [p]Fixed some instances where actual production numbers did not match the expected values.[/p]
- [p]Fixed player having access to items in storage that are outside the village radius.[/p]
- [p]Fixed player being able to jump attack with tools.[/p]
- [p]Fixed burning status effect being able to trigger twice.[/p]
- [p]Fixed the respawn option not working for characters who have more than 100 HP.[/p]
- [p]Fixed the fast travel costing 3 coins instead of 5 when the player unlocks the Dignitary perk at level 1.[/p]
- [p]Fixed farm crops disappearing after the season change, when they are still harvestable.[/p]
- [p]Fixed Neutral Villages not blocking simple structures.[/p]
- [p]Fixed the hand not holding a spear or naginata during the backward dash in FPP mode.[/p]
- [p]Fixed player sometimes getting stuck in the shooting state while using the bow and other inputs.[/p]
- [p]Fixed XP rewards for killing enemies with a bow not being affected by XP modifiers.[/p]
- [p]Fixed enemies being able to override poise break with block or dodge.[/p]
- [p]Fixed player being able to shoot a bow while staggered by poise break.[/p]
- [p]Fixed bow remaining drawn when starting a dialogue with an NPC.[/p]
- [p]Fixed perks reducing weapon's stamina usage don't work.[/p]
- [p]Fixed the Second Skin perk's effect not applying after death.[/p]
- [p]Fixed workplaces with add/retrieve functions have no input tip for hold interaction[/p]
- [p]Fixed player losing focus when opening a dialogue and radial menu simultaneously.[/p]
- [p]Fixed the save menu losing focus after creating a new save file when using a gamepad.[/p]
- [p]Fixed the villager being unassigned from the bed, causing navigation issues in the population tab when using a gamepad.[/p]
- [p]Fixed the lack of input on the gamepad after the season change window if a dialogue is active in the background for too long.[/p]
- [p]Fixed the player losing input during dialog when the “no tool” warning appears.[/p]
- [p]Fixed the wrong focus when the client tries to change the workplace for a villager using a gamepad.[/p]
- [p]Fixed the item tooltip breaking when the player used actions requiring holding the "Shift" key in the Inventory.[/p]
- [p]Fixed shortcut for emotes not working correctly.[/p]
- [p]Fixed the incorrect color of the Raid Chance text on the needs panel.[/p]
- [p]Fixed missing resource information on HUD when focusing one wall of the Beverage Storage and Woodcutter Hut.[/p]
- [p]Fixed UI fails to scale properly when the game is running in 16:10 aspect ratio.[/p]
- [p]Fixed the misleading save incompatibility warning appearing when using the “Continue” option in the Main Menu.[/p]
- [p]Fixed a misleading raid notification when the raid is planned during the production time buffer zone.[/p]
- [p]Fixed raiders spawning outside the playable area or in an area without a navmesh.[/p]
- [p]Fixed raiders becoming stuck inside the Mining Post when the area is not in the player's view.[/p]
- [p]Fixed Discovered Random Encounter markers appearing as unknown on the compass and on the map after loading the game.[/p]
- [p]Fixed some encounter NPCs getting stuck in the Large Shrine.[/p]
- [p]Fixed levitating objects in random encounters.[/p]
- [p]Fixed animals sometimes do not spawn inside bamboo cages in some enemy encounters.[/p]
- [p]Fixed broken model on Target Archery in Random Ashigaru Random Encounter.[/p]
- [p]Fixed missing routines for some NPCs in Segi.[/p]
- [p]Fixed NPCs sometimes rotate before lying down at night.[/p]
- [p]Fixed NPCs being able to climb objects due to root motion.[/p]
- [p]Fixed NPCs can access POI from outside of the building they are attached to.[/p]
- [p]Fixed certain plantable decorations not being placeable on a sloped terrain.[/p]
- [p]Fixed the player being blocked by an invisible collider when using stairs on the side wall of the General Storage building.[/p]
- [p]Fixed some buildings not blocking the weather immediately when built during winter.[/p]
- [p]Fixed navmesh being generated on a sunken hearth and campfire.[/p]
- [p]Fixed animals being able to walk through small gates due to a lack of collision.[/p]
- [p]Fixed player unable to place furniture near the walls next to the doors in Hunter's Hut and Large Mansion.[/p]
- [p]Fixed Lack of smoothing effect on the roof of Large Well.[/p]
- [p]Fixed Sunken Hearth Workplaces causes loss of quickslot and inventory interactions after cooking.[/p]
- [p]Fixed Hoate and Happuri Masks recipes missing from the Tailor's Workshop.[/p]
- [p]Fixed a bug that caused a quick slot item to be consumed as decoration build materials in some cases.[/p]
- [p]Fixed Enemy Camp Removal Special Project consuming extra tools if the tools provided were of different tiers.[/p]
- [p]Fixed the missing Food Gain value for the Water item.[/p]
- [p]Fixed distant mountains lacking foliage and having different textures.[/p]
- [p]Fixed Small Paper Lamp, significantly reducing FPS when equipped.[/p]
- [p]Fixed blood splash VFX appearing when the player dodges an attack from certain weapons.[/p]
- [p]Fixed dropped buckets clipping with the ground.[/p]
- [p]Fixed the Sakura tree's excessive ragdoll.[/p]
- [p]Fixed overlapping Shrines Inari & Kanon in Jungle Region.[/p]
- [p]Fixed Player's character clips through step at Shochu Distillery during animation.[/p]
- [p]Fixed mismatch between subs and V/O in some cutscenes.[/p]
- [p]Fixed Medium Paper Soaking Station has incorrect animation and SFX.[/p]
- [p]Fixed NPCs do not play animation at Brewery's Shochu Distillery.[/p]
- [p]Fixed incorrect food models being displayed during some eating animations.[/p]
- [p]Fixed Tranquil Tribute and Open the Gates quest marker not showing for clients.[/p]
- [p]Fixed gamma slider in video settings doesn't work properly for clients.[/p]
- [p]Fixed picking up items from the floor while holding a hammer as a client opens renaming a structure popup.[/p]
- [p]Fixed harvesting near a building while holding a hammer as a client opens the Rename Structure popup.[/p]
- [p]Fixed player being blocked by an NPC on the bridge when in the FPP mode.[/p]
- [p]Fixed Player's camera in FPP is set too low at the Forager's Herbalist Station.[/p]
- [p]Fixed the “Open the Gates” quest remaining on the HUD after completion.[/p]
- [p]Fixed looking at the bell tower with equipped hammer causes drop in FPS.[/p]