Q&A - Part two

Youkoso!
Today we will continue our Q&A session with the next load of questions. So here we go:
8. Will there be "spirits" or other supernatural influences, or will it be historical based?
Spirituality plays a big role in Sengoku Dynasty. With Shinto shrines offering boosts and a prominent Buddhist temple on the map, the game creates a unique atmosphere. Characters and quests even reference supernatural beings. But, it's important to remember - this game is rooted in reality. All events can be understood in real-world terms, ensuring a balanced and immersive gameplay experience."
9. Will we be able to make/play musical instruments?
As of now, there's no feature for creating or playing musical instruments in the game. However, we recognize the importance of allowing you to 'emote' your characters in various ways. As such, we're thinking of including musical forms of expression in our future development roadmap.
10. Is the game open world?
Absolutely, the game features an open-world setting. From the get-go, you'll have the freedom to explore the entirety of Region 1. The complete map spans around 4x4 kilometers, divided into 3 distinct regions. Initially, only Region 1 will be accessible, but we plan to unlock the remaining two regions as we progress. During the Steam networking tests, players will have a sneak peek into a small portion of Region 1. The game's world is a fictionally inspired representation, rich with diverse Japanese landscapes and iconic landmarks.
11. Will there be bigger structures that can be made?
Certainly! The game offers the opportunity to construct large structures. In your village, you can build sizeable facilities like Breweries, Papermaker workshops, and Taverns. But the truly large-scale projects are unique features found on the map. These ambitious tasks require hefty resources and time to complete, but their payoff is a permanent transformation of the surrounding landscape, adding strategic elements like bridges and watchtowers. A majority of these will be accessible from the start of the Early Access stage. Remember, these large projects are key to boosting your Dynasty's Legend.
12. Are we able to serve a Daimyo/Shogun/Emperor or something of the like?
The setting of our game is unique, it's in the Peasant Kingdom, a province where the local daimyo was overthrown by a popular rebellion. Now, the land isn't ruled by a traditional warrior clan but is under the influence of a Hongan-ji temple. As a player, your primary interactions and quests will come from the temple. Moreover, as you perform actions and help others, your influence within the Peasant Kingdom will grow, positioning you as a true leader among the people.
13. Can we grow and farm crops? If so, how does it work?
Certainly, farming is an integral part of the medieval Japanese setting we've created. We're dedicated to getting it right and have numerous farming features planned. At the Early Access launch, the farming mechanics will be fairly simple, with only a few crop options available. However, we're excited to share that we've scheduled a substantial farming update in our development roadmap to further enrich this aspect of gameplay.
14. Can we build a Zen Garden for our inhabitants?
You will have a lot of freedom to designate areas in your villages and decorate them. You will have access to a lot of decorative structures for the launch of EA. Some of them can be found in Zen Gardens, allowing you to emulate them in the game. Later, on a roadmap, we have planned to add a feature to plant plants, which will allow you to further customize your gardens.
15. Can we still keep our own thing going in co-op as we play with our friends or are we forced to help them with their village?
Sengoku Dynasty allows you to build multiple villages, even while playing alone. While all of the players are part of the same dynasty, and share a lot of features, like global dynasty production management, when you achieve a higher Dynasty Legend level, you will be able to fund new villages. All players will have the exact same feature in the game, so you can freely decide if you want to work together, or split up and focus on your own projects. However, all of the villages are part of the same dynasty, and share resources with each other through storage buildings, so there will be no trade option between villages for now.
16. How much is it going to teach us about Japanese culture?
It’s not an explicit goal of the game to teach history or culture, but it is based on extensive research into the realities of 16h century Japan, and therefore it should provide plenty of inspiration to anyone interested in Japanese craftsmanship, spirituality, social structure or economy of that time. We sure learned a lot ourselves while making the game!
17. Which wild animal encounter can we expect?
For the launch of EA, you can expect to encounter Japanese Hares and Boars, Sika Deer, and Red Foxes. We plan to add much more wildlife to the game on the roadmap.