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  3. Optimizing the Way Forward: Your Queries on Sengoku Dynasty’s Answered

Optimizing the Way Forward: Your Queries on Sengoku Dynasty’s Answered



Step into the world of Sengoku Dynasty as we address your questions and share insights about the game's journey ahead. We understand your curiosity and eagerness to learn more about character customization, narrative development, and other game aspects. Your concerns are important to us, and this Q&A is an opportunity to provide clarity and shed light on the game's future direction. From the anticipated implementation of Japanese V/O to our ongoing efforts for smoother gameplay, discover the various facets and upcoming enhancements in Sengoku Dynasty. We are working diligently to improve every aspect of the game, and your continued support and feedback are crucial in this journey. Thank you for being a part of the Sengoku Dynasty community, and let's embark on this adventure together."

[h3]Is this game prepared for something like an ending? [/h3]
Yes, our plans include crafting a satisfying ending to the story. However, it will only become available later in the 1.0 version of the game, after we implement all the core narrative content we have outlined. It’s worth pointing out that reaching the end of the story will not stop you from further growing your Dynasty.

[h3]If our dynasty lasts long enough, will we see the Edo/Tokugawa Period? [/h3]
Currently we have no plans of extending the game’s timeframe beyond the Sengoku Period, however it’s possible you’ll be able to notice signs of a historical tidal shift looming on the horizon.

[h3]Will there be more events leaning into folklore and superstitions of the era (such as Onibaba, currently in the game)? [/h3]
Our game is not narrative driven, and therefore will not feature many events one could expect from a more RPG-style title. It is also realistic, and therefore will not feature supernatural phenomena. That said, we do strive to represent the Japanese culture of the XVI century as best we can within the survival-builder genre, and so many of the NPCs you meet along the way will have things to say about myths, religious beliefs and customs that might seem alien to modern audiences.

[h3]Can we change house names in the future? [/h3]
Yes, that is a feature we plan to implement very soon.

[h3]Are we Eta/Kawata? [/h3]
Currently there is nothing in the player character backstory that would suggest that. As a matter of fact, there are no suggestions about your previous occupation or skills. That’s by design. When we introduce character customization in one of the future updates, you will be able to choose your character’s background.

[h3]Will it be easier to transfer items to storages? [/h3]
Yes, we just implemented a feature that streamlines the transfer of items into dynasty storages (in Update 4), and there are many more quality-of-life improvements to the inventory system coming soon (including sorting).

[h3]What is being done to optimise the game for shorter loading times and more fluid gameplay? [/h3]
Fixing performance issues is our top priority. We are a small team making an open-world game in the latest available version of Unreal Engine – this is an ambitious task and sadly a diverse world with cutting edge tech requires additional optimization efforts on our side. We are sorry that it often negatively affects your performance. We are investigating performance drops, loading times and crashes, and looking for solutions that will boost your experience. It’s a complicated process and we are hopeful that you will see improvements soon. We will definitely let you know when we hit it big in this regard!

[h3]Will NPCs get Japanese voiceovers? [/h3]
Yes, we plan to implement Japanese V/O for common phrases and reactions in the near future, along with improvements to NPC behaviour before, during and after dialogue. There won’t be a full voiceover due to the costs and complicated process.

[h3]Will there be a function that would assist in connecting fences? [/h3]
Yes, we plan to implement a spline-based system for fences and other similar structures, that will make the experience of building them much more streamlined.

[h3]When is the farming update due? [/h3]
First one is currently scheduled for November. Since we are in Early Access, this will be an iterative process and you will be getting farming content and quality updates regularly to make it a great experience – keep the feedback coming!
For clarity's sake: we are talking about agriculture, we are considering adding animal husbandry later in the process.