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Voor De Kroon update - January 16th 2024

Hello everyone!

This update contains optimizations to the battle logic that should result in reduced cpu load. It also contains a lot of ground work needed to expand and scale the game in the future, especially related to all custom content! It also contains a variety of fixes as always.

If you experience any issues or bugs, you can report them using the ingame feedback form, here on steam or on the recently reopened official discord server.

Join the discord here:
https://discord.com/invite/cTgXXfTmhc


Thank you for all the support so far!

Changelog
  • Add thumbnail support for custom campaigns when uploading to workshop
  • Add button to create placeholder thumbnail for custom campaign
  • Add logic to open folder when exporting campaign maps in explorer
  • Add buttons to open custom emblem and backgrounds folders in faction editor
  • Add blood effects to officer executions
  • Add support for non-traditional unit types
  • Add tweaked cinematic mode lighting
  • Add improved custom faction saving and loading system
  • Add improved expansion packs support
  • Tweak player end animation when lost battle
  • Various optimizations to battle logic
  • Refactor some unit size logic
  • Hide performance section on pause menu options
  • Fix units sometimes blocking arrows with shields on ladders
  • Fix hired officers sometimes still registering as dead causing issues
  • Fix morale check for siege surrender during campaigns
  • Fix debug key active in shipping build
  • Fix being able to open campaign editor faction dialog when no factions are placed
  • Fix crash related to formation charge logic
  • Fix fleeing horses sometimes not updating mesh animation rate
  • Fix prop season settings not working correctly
  • Fix crash related to formation spawn logic
  • Fix crash related to empty heraldry emblem