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The Flanders Update - May 5th 2025

Hello everyone!

This update brings a major expansion to the campaign map, pushing deep into the southern Low Countries. With the inclusion of Flanders, Valkenburg, Loon and the town of Maastricht, the world of the game grows more complex, more contested, and more alive.


The new southern region of the campaign, featuring Maastricht and the heartlands of the Low Countries.

Flanders enters the war with its own distinct identity. Urban militias march alongside professional troops, and battlefield coordination is now enhanced with the addition of signal units. These are trumpet bearers who actively sound commands during combat. They are physical, functional units that add presence and clarity to formation behavior in the heat of battle.


Signal riders with banners and trumpets, straight out of a medieval manuscript.

Combat has also been sharpened at the edges. The new dagger execution mechanic allows officers to finish vulnerable chainmail enemies in close quarters with a fast, grounded kill. It is not flashy. It is functional, and it reinforces the brutality of melee combat in a grounded way.

To use the new mechanic: Press interact (E by default) when you see the indicator on a dehorsed, low health or unit of a broken formation.


The new dagger sheath, worn by an officer during a siege assault.

This update adds 14 new settlements, new battle maps, and a wide range of mechanical improvements. Whether you are taking your first steps into the south or reinforcing your campaign with new recruits, there is plenty here to explore.

Full Changelog:
  • Add campaign map extension to the south
  • Add 14 new campaign map settlements
  • Add new factions: Flanders, Valkenburg and Loon
  • Add new settlement under construction Icon
  • Add missing building descriptions
  • Add missing unit descriptions
  • Add pull from horse mechanic: Can pull vulnerable mounted units from their horse
  • Add dagger finisher mechanic: Can finish vulnerable chainmail units using a dagger
  • Add new units: Urban Militia, Urban crossbows and heavy sergeants
  • Add signal units to all formations: actual units with horns making the horn sounds
  • Add new battle maps for the 14 new campaign settlements
  • Add shoulders slots coifs for officers
  • Add back location heraldry for Frisian settlements
  • Add function to reset workshop ID to faction editor
  • Add more variety to mounted knight units
  • Make helmets fly off dehorsed units
  • Tweak AI infantry formation behavior
  • Tweak ranged unit skirmish behavior
  • Tweak formation charge behavior
  • Re-add missing customization masks to game folder
  • Rebalance faction units and equipment
  • Fix player not getting bumped by rearing horses
  • Fix menu character heraldry jumping around
  • Fix game stalling when trying to play as new officer when battle has ended
  • Fix heraldry on units cards
  • Fix heraldry on siege and tournament flags
  • Fix arrows staying in air after opening gate
  • Fix shifting emblems on town heraldry in campaign editor
  • Fix heraldry on after abattle and prisoner avatars
  • Fix default faction data having some errors


If you experience any issues or bugs, you can report them using the ingame feedback form, here on Steam, or on the official Discord server.

Join the Discord here:
https://discord.com/invite/cTgXXfTmhc

Thank you for all the support!