The Loadout Update - June 13th 2025
Hello everyone!
This update overhauls how equipment is handled across the board. The new dynamic loadout system gives every unit and officer the flexibility to carry multiple weapons and swap between them based on situation and behavior. It also removes any unit specific battle stats and replaces them purely with equipment based stats.

Every unit now uses a modular equipment system, with weapons drawn from faction-defined loadout pools. Officers gain even more control through a new interface that lets you directly manage their gear in the campaign layer. Whether you want your commander mounted with a lance or armored with a danish axe, it’s now entirely in your hands.
The large army mode is now integrated in the campaign! It's still marked as experimental until all bugs are ironed out, but you can fully play campaigns with 7 formation garrisons now.

I've also added several key visual and balance improvements, see the full changelog below!
If you experience any issues or bugs, you can report them using the ingame feedback form, here on Steam, or on the official Discord server.
Join the Discord here: https://discord.com/invite/cTgXXfTmhc
Thank you for all the support!
Full Changelog
This update overhauls how equipment is handled across the board. The new dynamic loadout system gives every unit and officer the flexibility to carry multiple weapons and swap between them based on situation and behavior. It also removes any unit specific battle stats and replaces them purely with equipment based stats.

Every unit now uses a modular equipment system, with weapons drawn from faction-defined loadout pools. Officers gain even more control through a new interface that lets you directly manage their gear in the campaign layer. Whether you want your commander mounted with a lance or armored with a danish axe, it’s now entirely in your hands.
The large army mode is now integrated in the campaign! It's still marked as experimental until all bugs are ironed out, but you can fully play campaigns with 7 formation garrisons now.

I've also added several key visual and balance improvements, see the full changelog below!
If you experience any issues or bugs, you can report them using the ingame feedback form, here on Steam, or on the official Discord server.
Join the Discord here: https://discord.com/invite/cTgXXfTmhc
Thank you for all the support!
Full Changelog
- Add weapon pickups
- Add all weapons usable by the player
- Add support for all weapon types
- Add large armies mode to campaign gameplay
- Add dynamic loadout system for all units
- Add officer loadout management system
- Add scale multiplier to fit castle menu option
- Add onscreen controls option
- Add battle stats to specific horses
- Add battle stats to specific Weapons
- Add battle stats to specific Shields
- Add battle stats to specific Armors
- Add some artificial cloth animation to units and horses
- Add horse half barding
- Add painted kettle
- Add painted flat top kettle
- Add painted Morgan Bible helmet
- Add painted winged helmet
- Add bigger shield type
- Add urban shield militia
- Add legacy fallback for tournament equipment if not set in custom faction
- Remove unit specific stats in favor of equipment based stats
- Rework unit health
- Improve cavalry death ragdolls
- Improve basic sword textures
- Improve grass landscape blending
- Improve post processing / Greatly enhance color saturation
- Change ranged unit fire mode text to ‘ranged’ instead of ‘archers’
- Set default mounted player camera as far
- Optimize unit textures
- Remove commander on horse toggle
- Reduce friendly damage bonus
- Refactor equipment
- Tweak player health based on armor type
- Remove pre-baked horse death animation
- Fix edge case stack overflow crash when getting trainable unit types
- Fix missing mace LODs
- Fix flag issues at prebattle meeting
- Fix sally out castle gate closing again bug
- Fix player horse colors switching back and forth when mounting/dismounting
- Fix cavalry flag physics
- Fix afterbattle ambient sound not stopping after quick battle
- FANTASY PACK: Fix player dragon attacks