Castle Creator Update 02 - August 29th 2025
Changelog
- Add automatic calculation of how many formations the castle supports
- Add range manor mechanic: can be toggled from wall piece dialog
- Add plaster red accent color material set
- Add red brick black roof material set
- Add custom storm ram path feature to castle creator
- Add two grid modes for props, detail and structure
- Add UI indicator for number of supported formations
- Add straw roof
- Add smoke, fire etc. as props
- Improve second half of siege battle behavior
- Show grid when placing props
- Make new props and walls use the most used material set automatically
- Make props move over water so you don't lose them if water is enabled
- Improve ladder unit behavior
- Scale number of trebuchets deployed with army size during siege battles
- Remove gate damage from artillery projectiles to avoid confusion
- Fix unit collision behavior during custom castle siege battles
- Fix prop grid allocation size
- Fix prop height location issue
- Fix cursor jumping to middle tile when going off the grid with mouse
- Fix prop Z movement to proper grid size
- Fix missing logic to make courtyard and gate orders work during siege battles in custom castle
- Fix issue with siege camp spawn in some edge cases
- Fix auto stairs from generating on the path of a gate
- Fix units spawning outside castle
- Fix props not respecting height grid when moving along terrain
- Fix water visibility when switching test environments in the Castle Creator
- Fix units spawning on roofs