Small Update - October 10th 2025
Changelog
- Add back signal units
- Add signal horns item class: uses shield slot
- Add new battlement wall set: Dutch style set
- Add new square tower roofs
- Add chainmail armor without surcoat
- Add no-surcoat chainmail unit body to unit editor
- Add surcoat body variation with gloves
- Add flat-top helmet as separate item
- Add missing building thumbnails for desert and mountain buildings
- Add use volley fire toggle to unit editor: determines whether ranged units will free fire or volley fire
- Add force melee unit toggle to unit editor: enables forcing a unit type to melee regardless of ranged weapons
- Increase immunity window when stabbing downed opponent
- Small optimizations
- Split round tower connector piece
- Slightly optimize campaign castle miniatures
- Fix AI having more units than allowed in castle settlements
- Fix units spawning on roof near gatehouse
- Fix units sometimes spawning inside walls
- Fix more siege defender pathfinding issues
- Fix not being able to build fertile plots on swamps
- Fix units sometimes screaming when despawning from fleeing
- Fix bug causing invalid primary weapons to be assigned to officers on foot
- Fix small bug with building upgrades
- Fix parry block sound
- Fix crusader castle
- Fix names issue in faction editor building selector
- Fix battlement connector on round tower with different wall sets
- Fix pathfinding issues on wooden walkway wall set