Voor de Kroon update - December 3rd 2025
Hello everyone!
Time for another weekly update.
This update includes upgraded mace impact sounds, improved battle soundscape and FX, full parry support for all primary weapons and more polish and fixes further enhancing the combat experience.
Field battle army camps have also been added. This feature is off by default and can be turned on in the Performance settings if you want to try it out.
Thank you for all the support so far!
If you have suggestions, bugs or just general ideas for the next update, feel free to join the discord or drop by in the discussions. Always happy to hear your input.
https://discord.com/invite/MQXFbqpWpW
Full Changelog
Time for another weekly update.
This update includes upgraded mace impact sounds, improved battle soundscape and FX, full parry support for all primary weapons and more polish and fixes further enhancing the combat experience.
Field battle army camps have also been added. This feature is off by default and can be turned on in the Performance settings if you want to try it out.
Thank you for all the support so far!
If you have suggestions, bugs or just general ideas for the next update, feel free to join the discord or drop by in the discussions. Always happy to hear your input.
https://discord.com/invite/MQXFbqpWpW
Full Changelog
- Add parry for all primary weapons
- Add camps to field battles
- Add performance option for field battle camps
- Add formation noise to start battle cutscene
- Add new mace hit sound
- Add new sound for unarmed punch impacts
- Add ground finisher animation for unarmed
- Add some more context to when some weapon actions are not available
- Move spear bracing to stab button
- Double stamina cost of parry blocking
- Tweak general soundscape dynamics of battle
- Lock player in combat state when enemy is near and you carry a primary weapon
- Improve various finisher FX
- Improve player spear animation locomotion
- Improve stamina bar
- Improve mounted rush mechanic
- Improve unit outline fades
- Optimize unit outline logic
- Buff infantry use of shields against arrows
- Fix minimum sprint mounted stamina threshold
- Fix some logic related to ground finishers
- Fix being able to dagger execute single combat opponents
- Fix crash related to siege formation AI
- Fix block player action appearing even when already blocking