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Voor de Kroon Update - December 26th 2025

Hello Everyone!

The day after christmas, I hope you all had a wonderful time.

All round update this time with again the focus leaning on combat. It improves several faction editor elements while also fixing some critical issues and adding more weight to player combat on foot. Next to that it contains a variety of additions, fixes and improvements.

It doesn't contain as much as I would have liked, but the holidays slowed everything down a little. Expect things to go full speed ahead after the holidays.

Thank you all for the continued support!

If you have suggestions, bugs or just general ideas for the next update, feel free to join the discord or drop by in the discussions. Always happy to hear your input.

https://discord.com/invite/MQXFbqpWpW


Changelog
  • Add small camera effects based on player state
  • Add more weight to player movement during actions
  • Add free officer join requests to the player faction during campaign
  • Add improved faction names widget to faction editor
  • Add animated warning to enemy formation icons when firing a volley
  • Add more global combat flow logic to player combat on foot
  • Add item stats tooltip widget to all items during campaign and editor
  • Add specific shield taunt animation
  • Add extra executions to simple two handed animation set
  • Add visored great helmet 03 with painted variant to customization options
  • Tweak attack animation transitions, add weight
  • Automatically hide helmet for a short while when editing any face or hair features
  • Allow full helmets on sergeant body with coif for customization purposes
  • Lower charge strength of no saddle horse
  • Small battle optimizations
  • Slightly lower arrow bounce chance versus stick chance on shields
  • Increase faction editor max zoom level
  • Increase unit XP gain during auto resolve
  • Increase scroll speed in faction editor dialogs when using controller
  • Fix enforcement of max targeting distance on siege archers
  • Fix AI faction management of ranged units
  • Fix buffered dodge executing even when wounded
  • Fix AI officers with open visor still using helmet voice
  • Fix controller movement on horse
  • Fix faction editor character animation on start
  • Fix nose clipping on visored helmet 01 with head 02
  • Fix cloth physics in faction editor
  • Fix hair boxes behavior with hood bodies in faction editor
  • Fix shield equipment bug on battle start when using custom sword and mounted
  • Fix round shield color mask
  • Fix formation range indicator size
  • Fix small issue with perfect block followup attacks
  • Fix crash related to unit banner pool in combination with one flag setting
  • Fix crash related to campaign AI logic