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Big Armor Update - January 25th 2026

Hello everyone!

After last December focused almost entirely on combat improvements, it is time to return to expanding the game's content and customization depth.


This update introduces a major improvement to officer loadouts with the addition of a dedicated leg armor slot. Leg protection is now fully separated from body armor, giving you far more freedom when assembling outfits and allowing for more historically accurate and visually varied combinations. Existing body armors now automatically assign appropriate default leg pieces when needed, so all current setups and legacy workshop content remain intact.




Alongside this structural change, this patch delivers a large batch of new armor and helmet content (40 new items in total), focused on transitional plate, decorated helmets and heraldic details. Support for more advanced helmet designs has been expanded, unlocking crests, masks, padded hoods and new visual variants across several classic helmet types.

Most new helmet designs are customization only and will not be added to the base campaign as they are turn of the century designs, which would not fit the 1272 campaign. You are ofcourse always free to use any item when you enable unrestricted equipment for your current campaign.

Quality of life and polish also received attention including a new cheats reference screen and clearer equipment conflict explanations that replace the old static restriction warnings. It also adds a new cinematic depth of field option and some gameplay fixes and improvements.



The upcoming updates will continue in this line of a mix of content and gameplay additions and a new free DLC is in the works behind the scenes.

Thank you all for the continued support!

If you have suggestions, bugs or just general ideas for the next update, feel free to join the discord or drop by in the discussions. Always happy to hear your input.

https://discord.com/invite/MQXFbqpWpW

Full changelog
  • Add new leg slot for officer loadouts
  • Add 15 leg armor variations
  • Add default legs for each body armor that gets auto assigned when officer gets spawned without legs
  • Add cheats screen to option menu showing hints and previously used cheats with descriptions
  • Add support for more advanced helmet designs
  • Add new level to DOF setting: Cinematic
  • Add various animal crested helmet variations
  • Add coat of plates
  • Add transitional body armors
  • Add decorated Dargen Helmet with crested variations
  • Add decorated Bolzano Helmet with crested variations
  • Add masked helmet
  • Add cerveliere with padded hood
  • Add kettle with padded hood
  • Add flat top with padded hood
  • Add round ailette
  • Add heraldic upper arm bands shoulder item with single variation
  • Add headband over mail item
  • Add era information to item tooltips
  • Add equipment conflict reason on item tooltip: replaces generic restriction warnings
  • Clean up shoulder slot items to enforce equipment structure
  • Tweak new house materials
  • Remove sergeant hauberk and bridge legacy factions with normal hauberk: redundant due to new leg slots
  • Lower call horse distance to enemy check
  • Fix bug related to shoulder conflict
  • Fix heraldry color difference between faction editor and battle on clothing items
  • Fix outline on officer units
  • Fix custom sword sometimes showing a simple sword clipping through the actual sword