Voor de Kroon Update - March 3rd 2026
Changelog
- Add ability to open default factions in faction editor
- Add ability to open default units in unit editor
- Add setting for AI elite units threshold to campaign editor: after this amount of turns AI will start using elite units
- Add warning bell sounds to castle scene church models on siege start
- Add unit bodies with early 14th century armor (Light and Heavy)
- Add unit body with coat of plates armor
- Add armor bonus damage stat to the goededag
- Add better weighting and selection to unit bodies for custom units
- Change DLC load order to prioritize historical content
- Fix mercenary units also getting mixed faction heraldry
- Fix default skirmishers secondary weapons to be more in line with the rest of the game
- Fix small missing logic on new weapons
- Fix possible crash related to testing castles
- Fix faction heraldry on settlements in custom campaign