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  3. Voor de Kroon Update - March 3rd 2026

Voor de Kroon Update - March 3rd 2026

Changelog

  • Add ability to open default factions in faction editor
  • Add ability to open default units in unit editor
  • Add setting for AI elite units threshold to campaign editor: after this amount of turns AI will start using elite units
  • Add warning bell sounds to castle scene church models on siege start
  • Add unit bodies with early 14th century armor (Light and Heavy)
  • Add unit body with coat of plates armor
  • Add armor bonus damage stat to the goededag
  • Add better weighting and selection to unit bodies for custom units
  • Change DLC load order to prioritize historical content
  • Fix mercenary units also getting mixed faction heraldry
  • Fix default skirmishers secondary weapons to be more in line with the rest of the game
  • Fix small missing logic on new weapons
  • Fix possible crash related to testing castles
  • Fix faction heraldry on settlements in custom campaign