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The team is expanding

Hello everyone!

I want to proudly anounce that Richard Yang is teaming up with me to help update the combat of the game. He is an ex-chivalry developer that shares the same passion to create the best medieval games possible.

You can expect the first big combat update to arrive this month featuring a new fencing system, overhauled mounted combat and many more quality of life improvements.

I am excited to have you on this journey with us and I can't wait to show the new combat features.

Patch Notes - April 10th 2024

This is a smaller patch with fixes, I expect to have a bigger update ready for you soon.

Changelog
  • Add officer echoing commands after issueing orders
  • Add player unpossessing automatically after battle end
  • Add global siege defender morale
  • All defending units flee out of the gate once they are defeated
  • Some Basic AI Tweaks and improvements
  • Fix units on ladders being offset by arrow hits
  • Fix siege units trying to flee through closed gate
  • Fix stormram crew standing around after being done
  • Fix vertical alignmen of player army and player reinforcements in qucik battle menu
  • Fix collission with siege engine landscape mounds
  • Fix siege props being placed in water
  • Fix not being able to end battle if player dies after battle has ended

The updated roadmap AKA the road to 1.0!

Hello Everyone,

I hope everyone is still enjoying the game!

Today I want to share the updated roadmap.

The roadmap provides a global outline of what you can expect of the remaining early access period.
Spoilers: a bucket load of polish and more content. Currently I am still working with an animator to improve the combat and ranged animations, I hope to share something from that soon and get the ball rolling again on the bigger updates.

If you feel like I am still missing essential things, feel free to let me know in the comments! I take every bit of feedback in consideration.


Thanks for all the support and stay tuned for more updates!


Patch Notes - February 20th 2024

Helllo everyone,

This patch adds, fixes and tweaks some small things. Nothing big, but still important.

Changelog
  • Add new castle type
  • Add siege destruction effects to environment
  • Add back onagers as alternative to trebuchets
  • Add plain crown to wear on coifs
  • Add back location name in battledates for standard maps in quick battles
  • Add number of troops indicator to quick battle unit cards
  • Add new icon for wood castle
  • Improve wooden castle landscape
  • Add houses to wooden castle
  • Replace wood tower mesh
  • Allow player to mount horse during siege when far enough from castle
  • Only use standard maps in random map selection for quick battles
  • Fix attacking archers sitting without cover
  • Fix player being able to reposition siege engines during deployment
  • Fix missing collission on falchion sword causing it to float when dropped
  • Fix player dying after winning battle
  • Fix siny look during night battles
  • Fix big fog glow during night battles
  • Fix some formation icons persisting after formation is destroyed
  • Fix crash related to formation having invalid size
  • Fix missing equipment icons for new helmets and hoods

Patch Notes - February 15th 2024

Hello everyone,

This path adds all kinds of stuff including the much requested quick battle customization features. The need to override factions with your custom factions is now solely for the base campaigns.

If you have any bugs, crashes or suggestions feel free to let me know!

Full Changelog
  • Add exact army selection for quick battles
  • Add all available factions to quick battles (default, custom and workshop)
  • Add support for different faction leader cultures to faction editor
  • Add age option for custom lords
  • Add horse color selection to faction editor
  • Add improved color randomization for horses
  • Improve horse models and textures
  • Improve trebuchet model and textures
  • Improve trebuchet ground placement
  • Add small landscape mounds to trebuchet
  • Remove wooden base from trebuchet
  • Add better variety to ministerial unit models
  • Add era indicator to armor in faction editor
  • Add norman with crown helmet for custom factions
  • Add faceplate with crown helmet for custom factions
  • Randomize blood on shields
  • Fix heraldry on castle flags during quick battles
  • Fix officers in base campaign being created without helmets
  • Fix quick battle reinforcement town origin
  • Fix wrong era helmets turning up on default campaign officers
  • Fix frisian faction leader equipment
  • Fix ages of base campaign faction leaders
  • Fix formation card showing empty purple shield when formation is routed