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Voor De Kroon News

The Festival Update - March 12th 2025

Hello everyone,

I’m excited to bring you another big update! The Festival Update enhances tournament scenes, making them feel like grand events filled with energy and spectacle. Expect a richer atmosphere with new props, music, and optimizations that bring the tournaments to life.

Alongside these tournament improvements, this update also refines formations, castle visuals, combat responsiveness, and overall game polish.



🏆 Tournament Enhancements
  • New festival scene added to tournaments, making them feel like major events
  • Tournament background music
  • Additional props added to tournament areas for a richer atmosphere
  • Optimized assets
  • Reduced player turn rate in jousting
  • Tweaked tournament ending sequence
  • Disabled finishing moves during tournaments


⚔️ Combat & AI Improvements
  • Improved unit formation positioning
  • Fixed unit reactions to stab attacks
  • Tweaked dodge behavior
  • Fixed melee soft lock activating in ranged mode


🏰 Environment & Visual Upgrades
  • Improved tournament assets with better textures and models
  • Refined stone castle textures with photo textures
  • Fixed stone castle roof tiling issues
  • Adjusted game lighting
  • Fixed foliage performance issues in Frisian swamp locations


🎯 Gameplay & UI Fixes
  • Improved ladder interaction prompt responsiveness
  • Fixed artillery spawns not clearing correctly
  • Fixed ladder use from the top in certain situations
  • Fixed white unit cards for reinforcements
  • Fixed formation rally bug
  • Fixed tournaments not respecting increased sunny weather
  • Fixed formation card logic errors


If you experience any issues or bugs, you can report them using the ingame feedback form, here on steam or on the recently reopened official discord server.

Join the discord here: https://discord.com/invite/cTgXXfTmhc


Thank you for all the support so far!

Voor De Kroon Update - March 5th 2025

Changelog
  • Add large armies option (Experimental)
  • Add death animations for all situations
  • Remove over the top blood trails from weapon slashes
  • Tweak chainmail hit effects
  • Tweak player melee timing during single combat
  • When doing instant charge units will use tactical charge
  • Fix workshop thumbnails not updating when updating files
  • Fix tournament cheer bug
  • Fix tournament factions
  • Fix cheer animation endings
  • Fix default officer equipment lists

Hotfix - March 1st 2025

Changelog
  • Fix custom faction upload check
  • Fix lag spikes when using upsampling
  • Fix faction copy and paste functionality using legacy data format

Hotfix Deluxe - February 28th 2025

Changelog
  • Add workshop support for custom swords
  • Add temporal upsampling option
  • Add overhead strike for blunt weapon stab attakc
  • Tweak main menu scene
  • Fix crash related to heraldry
  • Fix sword clipping through leg with walk animation
  • Fix start campaign UI problem
  • Fix player charge bump issue
  • Fix binding mapping issues

The Sword Update - February 26th 2025

Hello everyone,

I’m excited to bring you another major update! This time, I’m introducing the Sword Editor, allowing you to craft custom swords with a variety of blade, guard, grip, and pommel combinations. This update expands the level of customization in the game, making it possible to create a wide variety of 13th century swords.

Alongside the sword editor, I’ve made several improvements to faction customization, horses, and overall visual polish while adding more historical detail to seasons and equipment.


[h2]The sword update[/h2]
By 1270, medieval knights relied on well-balanced swords designed to counter mail armor while remaining effective for cutting and thrusting. Swords of this period featured a variety of pommels, guards and shapes. Many swords bore inscriptions, including religious phrases like “In Nomine Domini” (“In the Name of the Lord”), maker’s marks, or mystical symbols believed to bring divine protection.

With the new Sword Editor, you can now recreate and customize these historical weapons in great detail!

[h3]⚔️ Sword Editor & Custom Swords[/h3]
  • Fully-fledged Sword Editor
  • Support for custom swords in battles, tournaments, and campaign mode
  • Random swords now assigned to tournament contestants and officers

[h3]🐴 Horse & Combat Improvements[/h3]
  • Blood effects added to horses
  • Improved horse colors
  • Randomized horse colors

[h3]🏰 Customization & Historical Enhancements[/h3]
  • Improved faction customization
  • Historical naming for seasons

[h3]⚙️ UI & Gameplay Tweaks[/h3]
  • Added confirmation dialogs when deleting customization files
  • Improved sword meshes
  • Added missing campaign zoom controls in the options menu


If you experience any issues or bugs, you can report them using the ingame feedback form, here on steam or on the recently reopened official discord server.

Join the discord here: https://discord.com/invite/cTgXXfTmhc

Thank you for all the support so far!


Full Changelog:
  • Add sword editor
  • Add support for custom swords
  • Add random swords to tournament contestants
  • Add random swords to officers
  • Add new swords for faction leaders
  • Add blood to horses
  • Add historical naming for seasons
  • Add confirmation dialogs for deleting editor files
  • Add missing campaing zoom controls to option menu
  • Add hoods to standard lords equipment for campaign
  • Improve faction customization experience
  • Improve sword meshes
  • Improve horse colors
  • Randomize Horse Colors for units
  • Tweak depth of field
  • Tweak fog color on realistic sunny weather
  • Remove redundant key bindings
  • Fix crash related to invalid officer names
  • Fix character state not resetting properly after rally cheer
  • Fix stab binding in pause menu
  • Fix issue with default faction equipment data
  • Fix crash related to faction editor
  • Fix officer data not saving properly in some cases
  • Fix bug causing siege ladders to not work in some cases