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Hotfix- January 26th 2024

Changelog
  • Add dust effects to siege elements in desert (Ladder units, stormram)
  • Tie desert dust effects to 'high quality smoke effects' setting
  • Fix prebattle screen showing generic map names
  • Fix battle intro showing generic map names
  • FIx officers becoming default mesh when dehorsed
  • Fix fleeing points getting placed inside hills
  • Fix formation pathfinding stalling when trying to go under landscape hills
  • Fix formation spawning logic on hillside terrain
  • Fix faction leader unit having name 'none' in skirmish
  • Fix start siege prompt being displayed indefinitely in some cases
  • Fix weather not working correctly after playing desert battle
  • Fix high quality smoke effects checkbox in option menu being tied to streaming mode setting
  • Fix color mode saturation being ignored on desert maps
  • Fix stormram standing straight on angled surface when spawning

Patch Notes - January 25th 2024

Hey Everyone,

I did a lot of preparations for the upcoming editor. I already added a couple of new maps for quick battles as they had progressed enough to be implemented in advance.

To be continued!

Changelog
  • Add support for different landscape effects based on biome
  • Add generic desert battle maps for quick battles
  • Add desert tweaks for castles
  • Add generic hill grasslands landscapes for quickbattles
  • Add depth of field effect, can be switched on in graphics settings
  • Add new intro header screen
  • Add UI effect when hiring a unit
  • Add UI Effect when constructing a building
  • Tweak lighting settings during battle
  • Increase saturation and contrast
  • Add church bell sound effects to churches at the start of a siege battle
  • Add sound effect to new month widget
  • Add effects to NPC Turns
  • Add screen shake and particles to hiring units/constructing upgrades
  • Add weather and seasons to main menu
  • Add officer name list to custom factions: enter names seperated by comma to replace default officer names
  • Add hotkeys to hide/unhide stuff in faction editor: H: Helmet, J: Horse, K: Flying ash
  • Add missing icons for new helmets
  • Unify death officer logic
  • Tweak siege voice lines
  • Set global heraldry on by default for custom factions
  • Improve some campaign sound effects
  • Fix no color hood still getting some color
  • Fix traits carrying over to new officers when assassinated
  • Fix campaign UI conflicting with end turn UI
  • Fix colors on heraldic mace
  • Fix clickering transition between campaign income dialog and game events
  • Fix settlement buildings dissapearing when razed
  • Fix Herladry on traveling units during campaign
  • Fix English voice lines playing during battle
  • Fix crash related to being able to occupy an empty settlement that's not next to your settlements
  • Fix user being able to upload default faction data
  • Fix bad ladder climbing physics when player is far away
  • Fix weapon heraldry colors

Prepare for the campaign editor and get a 30% discount

Hello everyone!

The campaign editor is nearing completion and will be ready for launch in the coming month. I want to give a 30% discount to celebrate.

The editor will allow you to make your own campaign maps, edit settlements and add custom factions and let your creativity run wild.

I made a small video showing some results and some battle gameplay in the new desert biome that will also be added.

[previewyoutube][/previewyoutube]

Let me know if you have any questions or suggestions down in the comments or in the discussions.

Join the game's discord!


Thank you for the support!

Patch Notes - January 20th 2024

Just blasting through the backlog :)

changelog
  • Tweak siege notifications
  • Tweak possessed unit two handed attacks to be less stiff
  • Tweak battle intro title length
  • Change main menu scene
  • Change quick battle menu logic
  • Add camera rotation controls to faction editor (Hold RMB)
  • Add light rotation controls to faction editor (Hold MMB)
  • Add varied horse colors to mounted possessed units and commanders
  • Remove awkward sprint camera shake when sprinting with sidearm
  • Fix ailettes rigging
  • Fix bald spots on short scruffy hairstyle
  • Fix stutter related to file reading in main menu
  • Fix crossbow bolts not sticking to shields properly
  • Fix arrows ignoring shields of chainmail units completely

Patch Notes - January 19th 2024

Hello everyone!

Another small patch adding/improving various small things.
New armor items will only appear on newly recruited officers

Changelog
  • Add painted helmet with heraldry emblem variations
  • Add sugarloaf helmet(Won't spawn on standard faction officers, only for custom officers and factions)
  • Add painted helmet variation
  • Add ambient sound to settlement when under siege
  • Add load option to campaign pause menu
  • Change styling of attack dialog
  • Change icon button hover color
  • Change button styling in battle dialog
  • Improve styling of pause menus
  • Change file dialog button styling
  • Fix sector flag hover behavior
  • Fix units cheering while on ladder
  • Fix specifically awarded traits not showing correctly
  • Fix campaign UI popping up when ending turn after battle