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The updated roadmap AKA the road to 1.0!

Hello Everyone,

I hope everyone is still enjoying the game!

Today I want to share the updated roadmap.

The roadmap provides a global outline of what you can expect of the remaining early access period.
Spoilers: a bucket load of polish and more content. Currently I am still working with an animator to improve the combat and ranged animations, I hope to share something from that soon and get the ball rolling again on the bigger updates.

If you feel like I am still missing essential things, feel free to let me know in the comments! I take every bit of feedback in consideration.


Thanks for all the support and stay tuned for more updates!


Patch Notes - February 20th 2024

Helllo everyone,

This patch adds, fixes and tweaks some small things. Nothing big, but still important.

Changelog
  • Add new castle type
  • Add siege destruction effects to environment
  • Add back onagers as alternative to trebuchets
  • Add plain crown to wear on coifs
  • Add back location name in battledates for standard maps in quick battles
  • Add number of troops indicator to quick battle unit cards
  • Add new icon for wood castle
  • Improve wooden castle landscape
  • Add houses to wooden castle
  • Replace wood tower mesh
  • Allow player to mount horse during siege when far enough from castle
  • Only use standard maps in random map selection for quick battles
  • Fix attacking archers sitting without cover
  • Fix player being able to reposition siege engines during deployment
  • Fix missing collission on falchion sword causing it to float when dropped
  • Fix player dying after winning battle
  • Fix siny look during night battles
  • Fix big fog glow during night battles
  • Fix some formation icons persisting after formation is destroyed
  • Fix crash related to formation having invalid size
  • Fix missing equipment icons for new helmets and hoods

Patch Notes - February 15th 2024

Hello everyone,

This path adds all kinds of stuff including the much requested quick battle customization features. The need to override factions with your custom factions is now solely for the base campaigns.

If you have any bugs, crashes or suggestions feel free to let me know!

Full Changelog
  • Add exact army selection for quick battles
  • Add all available factions to quick battles (default, custom and workshop)
  • Add support for different faction leader cultures to faction editor
  • Add age option for custom lords
  • Add horse color selection to faction editor
  • Add improved color randomization for horses
  • Improve horse models and textures
  • Improve trebuchet model and textures
  • Improve trebuchet ground placement
  • Add small landscape mounds to trebuchet
  • Remove wooden base from trebuchet
  • Add better variety to ministerial unit models
  • Add era indicator to armor in faction editor
  • Add norman with crown helmet for custom factions
  • Add faceplate with crown helmet for custom factions
  • Randomize blood on shields
  • Fix heraldry on castle flags during quick battles
  • Fix officers in base campaign being created without helmets
  • Fix quick battle reinforcement town origin
  • Fix wrong era helmets turning up on default campaign officers
  • Fix frisian faction leader equipment
  • Fix ages of base campaign faction leaders
  • Fix formation card showing empty purple shield when formation is routed

Hotfix - February 9th 2024

Changelog
  • Improve shield textures
  • Improve formation logic to account for elevation
  • Improve close mounted camera
  • Increase cavalry aggression
  • Improve some helmet textures
  • Add 12th century faceplate helmet
  • Fix positive morale effects stacking too high on formations
  • Fix invert Y axis option not being saved
  • Fix scabbard/scabbard belt behavior
  • Fix grass snow issues introduced in latest patch
  • Fix grass behavior on castle landscapes during mountain winter
  • Fix snow on castle base in mountain environment
  • Fix AI blobbing too much while fighting
  • Fix supply carts starting as boat
  • Fix cavalry attacking archers when already in combat
  • Fix units going on top of eachother
  • Fix crashes related to resuming custom campaign
  • Fix faction data not restoring properly from saved custom campaigns

Campaign editor update - February 8th 2024

Hello everyone,

I am thrilled to announce the release of my latest game update, which not only brings a host of enhancements and fixes but also introduces an exciting new feature that I've been working on for a while: the Campaign Editor. This powerful tool is designed to unleash your creativity, allowing you to craft the medieval campaigns of your dreams. I will upload a guide soon detailing the basics of using the campaign editor and sharing your campaign.



The main features of this update are:
  • Campaign Editor: Now you can create your own custom campaigns!
  • Steam Workshop Support: Share your custom campaigns easily with others via the Steam Workshop.
  • Workshop File Updates: Update existing files directly, making it simpler to improve your campaigns based on feedback or new ideas.
  • Skin Color Support: All units now have skin color customization options.
  • New Landscapes: Fight across desert valleys, gravel deserts, and mountainous terrains.
  • Unit Size Variation: All recruited units will now have a slightly different amount of units, making the battles feel more realistic.
  • UI Improvements: Increased visibility for various battle UI elements and added army size numbers at the start of battles.
  • Settlement Interface Enhancements: New details about total garrison size and ready garrison size now included.




I've also made several fixes and improvements across the board to ensure a smoother gameplay experience.

Your feedback has been invaluable, and I am excited to see what you'll create and share with the new Campaign Editor.

Thank you for your continued support!

If you run into any issues/crashes or have suggestions, always feel free to let me know!


Full Changelog:
  • Add Campaign editor
  • Add steamworkshop support for custom campaigns
  • Add file updates for workshop files: if you are working on a file you have already uploaded you will update the current files
  • Add skin color support for all units
  • Add desert valley landscape
  • Add gravel desert landscape
  • Add mountains landscape
  • Add variation in unit sizes
  • Add sand particles to formations in desert battles
  • Remove Frisian heavy riders
  • Increase visiblity of various battle UI elements
  • Improve performance on campaign maps
  • Add army size numbers to start of battle
  • Add total garrison size and ready garrison size to settlement interface
  • Add grid to factions in campaign menu
  • Add grid to factions in campaign list
  • Add background to battle button prompts
  • Refactor campaign save files
  • Add mountains landscape slot for settlements
  • Add desert landscape slot for settlements
  • Add new building trees
  • Add more variety to feudal unit models
  • Add middle 13th century crusader knight unit for custom factions
  • Increase visibility of controls when moving formations
  • Improve look of start siege prompt
  • Add open coif chainmail variation for custom officers
  • Add historical scabbard and scabbard belt for swords
  • Add long surcoat variation for custom officers
  • Add option to invert mouse Y axis
  • Tweak text shadows on interface
  • Remove siege destruction option from menu
  • Tweak siege voice commands
  • Improve ministerial color masks
  • Fix unit possession logic
  • Fix faction leader unit logic for custom factions and campaigns
  • Fix campaign camera movement alignment
  • Fix enemy officer portraits having player heraldry
  • Fix flag owner text color for custom factions
  • Fix settlement flag not updating correctly after hiring units
  • Fix formations showing wrong amount of units in interface
  • Fix possessed unit heraldry
  • Fix scabbard physics
  • Fix ministerial torch unit using old model
  • Fix game crashing when custom factions uses emblem or heraldry background that is deleted
  • Fix negative resource income values on hardest campaign difficulty