1. Voor De Kroon
  2. News

Voor De Kroon News

Small Update - November 4th 2025

Changelog
  • Add vassal logic to AI campaign factions
  • Tweak algorithm used by AI to hire and manage units during the campaign
  • Slightly increase unit XP gain
  • Reduce chance AI resorts to peasant levy policy ( Should only be used in emergencies )
  • Make AI cavalry steering more granular based on situation
  • Fix possible crash related to corrupted heraldry
  • Fix empty settlements retaining vassal status
  • Fix AI army setup strategy during campaign with large armies mode enabled
  • Fix being able to move vassal commanders after battle
  • Fix campaign autosave timing
  • Fix AI factions sending peasant levy to the frontline as a replacement

Voor de Kroon Update - November 2nd 2025

Full Changelog
  • Add more officer gambeson variations
  • Add more dynamic comments based on tournament victories to campaign
  • Add game log entries for collected food and wood
  • Add escape logic for enemy faction leaders if defeated in auto resolve or surrender
  • Add ability to change weather for castle creator test
  • Add custom thumbnail logic for custom castles
  • Add more trees to castle creator
  • Add pike without kletsie foot to customization items
  • Add new great helmet type
  • Dark Fantasy Variety Pack: add dark fantasy castle creator assets
  • Tweak cavalry movement when charging
  • Optimize campaign icons and thumbnails
  • Improve look of faction editor preview
  • Tweak and change some dialogue lines
  • Fix formations not reacting to charge command when advancing
  • Fix join war questions breaking the UI on bigger campaigns
  • Fix player faction showing in join war questions
  • Fix issue where a castle filename conflict can cause testing issue in
  • Fix unit fleeing bug on maps with large elevation differences

Voor de Kroon Update - October 30th 2025

Hello Everyone!

Another campaign focused update adding more immersive features allowing faction leaders and officer dialogue to reference recent events happening in the game. You can now also ask any faction leader how their war is going with other factions and a couple of other interactions have been added. It also improves the frequency at which the AI does diplomacy with eachother and contains the usual quality of life fixes and improvements.

It's completely save game compatible as always, but it will take time for events to fill the new systems before they get referenced if you continue an existing campaign.

Thank you for all the support!

If you have suggestions, bugs or just general ideas for the next update, feel free to join the discord or drop by in the discussions. Always happy to hear your input.

https://discord.com/invite/cTgXXfTmhc

Full Changelog
  • Add faction leader dialogue commenting on recent game events
  • Add more dialogue options to faction leader interactions
  • Add diplomacy hit to allies when you execute a faction leader
  • Add tab filters to campaign game log
  • Add simulated tournament results in case player declines a tournament
  • Add game memory dialogue to officer dialogue reports
  • Add war memory to factions
  • Add global game memory
  • Disable squire equipment recovery dialog if battle lost
  • Improve player faction leader unit handling during campaign
  • Improve AI to AI diplomacy logic
  • Fix AI only processing the first captured officer
  • Fix sally out button visible when surrender should be the only option
  • Fix not being able to start siege assault with just siege tower
  • Fix surrendering settlement not counting as an attack
  • Fix AI losing units when surrendering settlement
  • Fix game log not getting cleared when starting new campaign
  • Fix AI commander switches being recorded in global game log
  • Fix equipment recovery dialog triggering on quick battles
  • Fix ladder units with custom officer loadout sliding around

Voor de Kroon Update - October 29th 2025

Changelog
  • Add loot system: commanding officer will keep picked up weapons and shields
  • Add more dialog options when interacting with other faction leaders
  • Add squire dialog after battle if lord: do you want to recover original equipment
  • Add small public order bonus to faction leader present in settlement
  • Add control icons for tactical map and artillery fire to battle UI
  • Add more officer report dialogs during campaign (Eg when running low on silver)
  • Add relationship modifier UI popup
  • Add logic that makes units with ceremonial banners draw secondary if attacked
  • Prevent resources from going negative, except silver
  • Make helmets fly off if any damage removes the head from unit
  • Increase formation rally distance
  • Executing lords lowers relation with other faction (militia officers are expendable)
  • Fix reinforcements interface elements showing in campaign with large armies mode enabled
  • Fix jousting AI tracing
  • Fix invalid weapon data stuck in custom unit
  • Fix unit count getting clipped to 5 after battle if large armies mode is enabled
  • Fix player death scene mossy stone
  • Fix player win scene
  • Fix potential crash related to non-affiliated lords
  • Fix lords not losing loyalty when stationed with peasant land owner
  • Fix siege battles charging player double for siege engines in some cases
  • Fix faction unit preview for custom units

Lightning hotfix - October 27th 2025

Changelog
  • Fix tournament crash introduced in last patch
  • Fix jousting cavalry movement bug introduced in last patch