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Voor De Kroon News

Small Update - January 28th 2025

Changelog
  • Add seperate menu option for desert dust effects
  • Optimize desert environments
  • Fix some small animation issues
  • Fix attacking siege spawnpoints rotating sideways when switchting to night

Hotfix - January 26th 2025

Changelog
  • Tweak night lighting
  • Tweak night sky color
  • Fix player hitbox in tutorial and arena
  • Fix player arrows sometimes stopping in air
  • Fix misc arrow issues with collision

Voor De Kroon update - January 24th 2025

Hello everyone!

This update contains a variety of fixes and improvements to the core gameplay. It's a necessary, but a bit more boring update this time. Stay tuned for cool stuff later this week!

If you experience any issues or bugs, you can report them using the ingame feedback form, here on steam or on the recently reopened official discord server.

Join the discord here:
https://discord.com/invite/cTgXXfTmhc

Thank you for all the support so far!

Changelog
  • Add player vs braced spear logic
  • Improve player command logic
  • Improve arrow death animation with ragdoll blend
  • Fix crash related to battle logic
  • Fix morale not going down when player is killed as commanding officer
  • Fix formation position logic for very small formations
  • Fix horse animation tickrate when rider is dehorsed
  • Fix archer officer animation after drawing secondary
  • Fix spawn location of attacking siege army
  • Fix AI starting siege assault when defender sallies out
  • Fix archers remaining ducked during sally out battles
  • Fix attack orders not working in sally out battles
  • Fix wooden stake logic to be more consistent and performant



Voor De Kroon update - January 16th 2024

Hello everyone!

This update contains optimizations to the battle logic that should result in reduced cpu load. It also contains a lot of ground work needed to expand and scale the game in the future, especially related to all custom content! It also contains a variety of fixes as always.

If you experience any issues or bugs, you can report them using the ingame feedback form, here on steam or on the recently reopened official discord server.

Join the discord here:
https://discord.com/invite/cTgXXfTmhc


Thank you for all the support so far!

Changelog
  • Add thumbnail support for custom campaigns when uploading to workshop
  • Add button to create placeholder thumbnail for custom campaign
  • Add logic to open folder when exporting campaign maps in explorer
  • Add buttons to open custom emblem and backgrounds folders in faction editor
  • Add blood effects to officer executions
  • Add support for non-traditional unit types
  • Add tweaked cinematic mode lighting
  • Add improved custom faction saving and loading system
  • Add improved expansion packs support
  • Tweak player end animation when lost battle
  • Various optimizations to battle logic
  • Refactor some unit size logic
  • Hide performance section on pause menu options
  • Fix units sometimes blocking arrows with shields on ladders
  • Fix hired officers sometimes still registering as dead causing issues
  • Fix morale check for siege surrender during campaigns
  • Fix debug key active in shipping build
  • Fix being able to open campaign editor faction dialog when no factions are placed
  • Fix crash related to formation charge logic
  • Fix fleeing horses sometimes not updating mesh animation rate
  • Fix prop season settings not working correctly
  • Fix crash related to formation spawn logic
  • Fix crash related to empty heraldry emblem

Voor De Kroon update - December 27th 2024

Hello everyone,

This update contains mainly updates to the sieging mechanics and some other fixes and tweaks. It also addresses certain issues related to officer loyalty, reducing the likelihood of defections.

If you experience any issues or bugs, you can report them using the ingame feedback form, here on steam or on the recently reopened official discord server.

Join the discord here:
https://discord.com/invite/cTgXXfTmhc

Thank you for all the support so far!

Changelog
  • Add variation to charge timing for AI siege attackers
  • Add variation to start assault timing for AI siege attackers
  • Add cheering to attacking formations when castle gate is breached
  • Add global heraldry for default Frisian factions
  • Add ability to build regular farms to default Frisian factions
  • Add morale strength to defending siege archers for better balance
  • Increase base loyalty for hired officers
  • Decrease speed of loyalty deprecation for long stationed officers
  • Randomize siege camp flags from entire attacking army
  • Tweak battle debrief music volume
  • Tweak distance of attacking archer defenses to castle
  • Tweak siege camp distance from castle
  • Improve siege attacker formation spawn positions
  • Fix various archer animation problems
  • Fix player not being able to give orders to ranged only army
  • Fix AI formation ladder charge behavior
  • Fix controller icons for siege defense orders
  • Fix prebattle delegations sometimes floating before siege battle
  • Fix burning units sometimes trying to flee closed castle
  • Fix not working defend court order for siege defender