GHPC Update 20240401
Happy April 1st!
GHPC Early Access has been updated to version 20240401.
This is a regular update, introducing new features, adjustments, and bug fixes. There's nothing strange about the update. Today is an ordinary day.
We've got plenty more in the works for GHPC! As always, you can get additional info by visiting our Discord server and YouTube channel. Links are on the GHPC website.
[h2]NEW VEHICLES[/h2]
[h2]NEW CONTENT[/h2]
[h2]FEATURES AND ADJUSTMENTS[/h2]
[h2]FIXES[/h2]
Thanks for playing!
FRG stands for "Foo
GHPC Early Access has been updated to version 20240401.
This is a regular update, introducing new features, adjustments, and bug fixes. There's nothing strange about the update. Today is an ordinary day.
We've got plenty more in the works for GHPC! As always, you can get additional info by visiting our Discord server and YouTube channel. Links are on the GHPC website.
[h2]NEW VEHICLES[/h2]
- Added a new West German (Bundeswehr) tank
- Added a new Pact tank
[h2]NEW CONTENT[/h2]
- Added new two-part mission series "Retro Rumble" in Fulda Outskirts
- Added 3BM8 APDS ammunition for 100mm guns (available at lowered Pact logistics states in campaign)
[h2]FEATURES AND ADJUSTMENTS[/h2]
- HEAT penetrator jets are now a different size and color in AAR to improve readability
- HEAT and HE detonations are now explicitly mentioned in the AAR shot log text sequence
- Orbit camera distance changes are now smoothly animated
- Reworked M60A1/M60A3 armor model to fix glitches
- Optimized AI vision checks
- Improved efficiency and stability of numerous code systems
- Made M901 ITV less resistant to crew panic and missile unit damage
- Reduced the amount of time for which AI gunners will be willing to "blind-fire" after their target moves into concealment
- Slightly increased clarity of Pact night sights
[h2]FIXES[/h2]
- Fixed an issue where some shot impacts created excessive CPU and memory load, potentially leading to a crash
- Fixed Soviet loader in T-62 not announcing rounds loaded
- Fixed grid pattern appearing with high amounts of screen blur
- Fixed sprocket/track sync on T-80B
- Fixed CAS planes loitering forever if they can't find a target
- Fixed BMP-2 having no turret traverse drive sound
- Fixed shots reporting wrong timestamp in AAR
- Fixed some vehicle fire smoke effects suddenly increasing in size
- Fixed suitcase item on T-80B intersecting with radio aerial
- Fixed track animation glitch on M2 IFV
- Fixed some parked vehicles in Soviet menu scene having their convoy lamps illuminated
Thanks for playing!
FRG stands for "Foo