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GHPC Update 20240710

GHPC Early Access has been updated to version 20240710.

This is a regular update, introducing new features, adjustments, and bug fixes.

We've got plenty more in the works for GHPC! As always, you can get additional info by visiting our Discord server and YouTube channel. Links are on the GHPC website.

[h2]MISSION CUSTOMIZATION[/h2]

This update features a brand-new feature: any mission that has previously been won can now be customized. All vehicle types used in the mission can be swapped for others, and any vehicles that have multiple ammo options available can also have those swapped. This feature extends across national boundaries, too: you can fully swap the teams or mix and match at will.

There are only a few exceptions for the customization:

  • Training range missions cannot have vehicles swapped, only ammunition if applicable.
  • Neutral missions have customization unlocked by default.
  • The Rally mission cannot be customized.
  • Some incomplete or incompatible vehicles are not included in the options.


Supporting this feature required a deep overhaul of the way missions are constructed and loaded, but the improved architecture will be highly useful for several upcoming features in the game.

[h2]NEW VEHICLES[/h2]



Two new East German T-72 variants are available in the mission customizer and the campaign system.

[h3]KPz T-72 ÜV1[/h3]

This is a basic laser rangefinder-equipped T-72, but fitted with the newer rubber side skirts rather than the extended "gill armor" panels. It was a transitional step toward the T-72M, which is distinguished by the presence of "Tucha" smoke grenade launchers.

[h3]KPz T-72 ÜV2[/h3]

This is a T-72M, but fitted with a high-hardness steel armor plate on the upper glacis to improve the tank's frontal hull protection. It was a transitional step toward the T-72M1, which is distinguished by the presence of "Kvartz" (sintered quartz ceramic) composite filler in the turret cheeks.

Here is a full comparison of the equipment sets of the T-72 variants in GHPC:



[h2]AMMO CHANGES[/h2]

After thorough research, we have learned that the M833 APFSDS-T round was not in universal or even wide use among the US forces in Germany in 1985. Manufacturing and procurement issues plagued the round well into the next year, and unit commanders balked at the prospect of accepting shipments of it that were too small to guarantee a certain number of days' supply should war break out. Therefore, the M774 APFSDS-T is now the standard "sabot" round for all US tanks in GHPC.

This change will have some effects on the matchup between US and Pact armor in the game. At medium and long ranges, the glacis armor of the T-80B and the upgraded T-72 models will have a great chance of resisting US darts. In head-on encounters, Abrams and M60 gunners will need to slow down and aim at center mass, rather than one-tapping every target.

M833 is still available in small numbers in the campaign mode when NATO forces have fully intact logistics. It is also an option in the mission customization system wherever 105mm-armed US tanks are present.

While we were investigating ammunition, we also revised some parameters to improve the consistency of ammo performance with our expected results, and we added the older M735 APFSDS-T round as a low-logistics fallback for US tanks. Of course, this round is also available in the mission customization system, should you desire to impose a greater challenge on the American crews.



[h2]CHANGE LOG[/h2]

[h3]NEW CONTENT[/h3]

  • Added mission customization, allowing any completed mission to have its entire vehicle and ammunition set changed at will
  • Added KPz T-72 ÜV1
  • Added KPz T-72 ÜV2
  • Added Bradley backup sight
  • Added M735 APFSDS-T ammunition for US tanks


[h3]FEATURES AND ADJUSTMENTS[/h3]

  • M833 has been replaced by M774 as the standard APFSDS ammunition for US tanks
  • M833 and M774 are now both possible to find at max campaign logistics state for US forces
  • Revised tuning of several APFSDS rounds to bring their performances more in line with expected results
  • T-72 models have been slightly revised and improved
  • T-72 tanks now have their East German names
  • Early model KPz T-72 no longer has "Tucha" smoke grenade launchers
  • Buffed T-64 glacis armor slightly to match expected results
  • Mission result message on screen now shows the name of the mission
  • All planes now have pilots
  • Improved jet trails
  • Reduced some unnecessary memory usage
  • Updated naming on Hind helicopters to be more precise


[h3]FIXES[/h3]

  • Fixed vegetation slider being unable to remove grass
  • Fixed an issue where tree hits would record vehicle positions for AAR, leading to some moving targets appearing to be in a different place than the main round impact and spall origin when viewing the shot in AAR mode
  • Fixed an issue where vehicles, especially trucks, could flip over at mission start
  • Fixed an issue with detecting when a percentage of enemies were eliminated, which led to some missions being difficult to complete
  • Fixed an issue with area triggers not detecting vehicles in specific situations
  • Fixed T-72 front road wheels clipping the ground
  • Fixed missing night sight cover on T-72M1
  • Fixed some visual issues on T-64 and T-80 models
  • Fixed some incorrectly named damage model components
  • Fixed an issue that could lead to T-80B crew treating a partial armor penetration as a full compartment incursion
  • Fixed glass textolite composite creating extra spall that could escape armor layers
  • Fixed 1G42 gunsight range scales moving when range setting was changed while Kobra was the selected ammunition
  • Fixed some issues with malformed vehicle number decal settings
  • Fixed an issue where T-64B flame torch effect could be detached from the vehicle
  • Fixed multiple mission layout issues
  • Fixed an issue that prevented restocking T-62 ammo racks when 3BM21 was carried
  • Fixed an issue that prevented any A-10 flyovers from appearing


Thanks for playing!